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10 сынып «Virtual Reality» бөліміне БЖБ

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10 сынып «Virtual Reality» бөліміне БЖБ
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13 Қараша 2024
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SUMMATIVE ASSESSMENT TASK FOR TERM 2.

Name _______-___

Summative assessment for the unit «Virtual Reality»

Learning objectives

10.2.1 Understand the main points in unsupported extended talk on a wide range of general and curricular topics, including talk on a limited range of unfamiliar topics

10.3.3Explain and justify own and others’ point of view on a wide range of general and curricular topics

10.6.9 - use appropriately a wide variety of active and passive simple present and past forms and past perfect simple forms in narrative and reported speech on a wide range of familiar general and curricular topic


Assessment criteria

  • Recognise the main points in extended conversation while listening

  • Explain and justify own point of view on different topics


Level of thinking skills

Knowledge and comprehension

Higher order thinking skills


Duration

20 minutes


Listening

Task 1. Listen to the conversation and mark the sentences 1-6 True or False.:

Go to this link to listen: https://www.youtube.com/watch?v=HRzobEK03mY (listen from 0.14 until 2.21)


1. Virtual reality or VR is about computer technologies.

True

False

2. Virtual reality юdoes not allow the user to interact with space.

True

False

3. VR has been defined as a realistic and immersive simulation.

True

False

4. A person when using virtual reality equipment can move in it.

True

False

5. Virtual realities create sensory experiences such as touch, hearing

and smell.

True

False

6. Some VR systems can spread vibrations to the user via the game

controller.

True

False




Speaking

Task2. Present your ideas on the topic “Virtual Reality: Fantasy books and films”.

Thefollowingquestionswillhelpyouorganise your conversation.

1.Do you like reading fantasy books or watching fantasy films? Why? Give evidence to support your answer.

2.What was the last fantasy book you read? Describe what happened in the book.

3.What was the last fantasy film you watched? Describe it.

4.Do you think people enjoy reading or watching fantasy films? Why?

You should:

  • give full answer to the questions

  • explain your answer in details

  • justify your opinion using examples and/or reasons

  • use topic-related vocabulary

You can use expressions:

1. for talking about the fantasy book:

  • was written by …

  • This is a fantasy book with lots of…

  • This fantasy book is written fora general audience/children.

  • Each chapter is more exciting than the last one, but if I have to choose one…

  • My favourite part is…

  • Another bit I really enjoyed…

  • The bit I found most interesting/entertaining…

  • I couldn’t stop reading it.

  • It is wonderful/easy to read.

  • The book soon gets the reader involved.

  • It is easy to read and difficult to forget.

  • The book made me feel…

  • (A character)reminded me of…/ the setting reminded me of…

  • I couldn’t put the book down because…

2. for giving your opinion about the film:

  • I thought the film was great/OK/fantastic…

  • The actors/costumes/screenplay are/is…

  • The special effects are fantastic/terrible…

  • The best scene/the worst scene is when…

  • The plot is believable/seems a bit unlikely…


Possible questions for discussion.

  1. Do you think virtual reality will be popular in future? Explain your opinion.

  2. How are virtual reality and augmented/integral reality the same and how are they different? Which of the two technologies do you expect to be more popular in the future? Explain and support your opinion.

  3. Do you think virtual reality and augmented/integral reality technologies can impact our social-emotional development or interpersonal skills? How and in what ways? Explain and support your point of view.

  4. Do you think parents should change the parental controls on virtual reality gaming systems? Or, should children be trusted to play what they like? Explain аnd support your position.


Task 3. Complete the sentences with appropriate future form of the verbs given.


  1. I think humans _________________ (land) on Mars before I ____________ (be) 50.

  2. Next Sunday it ____________________ (be) my birthday.

  3. What __________ you ___________ (do) next summer?

  4. As soon as I _______________________ (get) home tonight, I _________ (switch) the TV on.

  5. I ____________________ (see) the doctor tomorrow. The appointment is for half past ten.


Listening key

chooses True/T for the1st statement;

chooses False/F for the 2nd statement;

chooses True/T for the 3rd statement;

chooses False/F for the 4th statement;

chooses True/T for the 5th statement;

chooses True/T for the 6th statement;


Grammar answer

  1. Will/ am

  2. Will

  3. Are you going

  4. Get/will

  5. Am seeing























Assessment criteria

Task

Descriptor

Mark

Additional information

A learner

Recognise the main points in extended conversation while listening


1

answers ‘ the colonisation of other planets’ for the 1st question;

1

A learner may write one of the given options

answers ‘3/three’ for the 2nd question;

1

answers ‘billions of dollars’ for the 3rd question;

1


answers ‘to spend the money on this planet/on feeding people/ protecting Earth’s environment’ for the 4th question;

1

A learner may write one of the given options

Explain and justify own point of view on different topics

2

gives full answer to the 1stquestion;

2


gives full answer to the 2nd question;

2


gives full answer to the 3rd question;

1


gives full answer to the 4th question;

1


explains his/her ideas in details;

1


justifies his/her ideas giving examples/reasons;

1


uses subject specific vocabulary accurately.

1


tenses

3

expresses opinion about the topic;

1




supports ideas by giving reasons and examples;

1


Total marks

15


Rubrics for providing information to parents on the results of
Summative Assessment for the unit «Virtual Reality»

Learner’s name_______________________________________________________


Assessment criteria

Level of learning achievements

Low

Middle

High

Recognise the main points in extended conversation while listening

EShape1 xperiences difficulties in identifying the main points in a talk.

IShape2 dentifies some main points in a talk. Makes mistakes in answering the questions.

IShape3 dentifies the main points in a talk. Answers most of the questions appropriately.

Explain and justify own point of// view on different topics

Expresses ideas mostly unclear and inconsistently. Arguments lack of supporting evidence.

Shape4

EShape5 xpresses ideas with some arguments and supporting evidence in a way that is mostlycomprehensible and consistent.

EShape6 xpresses ideas clearly and consistently with supporting arguments, examples and/or reasons.

Transcript


Virtual reality or VR refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment. Virtual reality simulates user’s physical presence in this environment by enabling the user to interact with this space and any objects depicted there in using specialised display screens or projectors and other devices.

VR has been defined as a realistic and immersive simulation of a three-dimensional environment created using interactive software and hardware and experienced or controlled by movement of the body.

A person using virtual reality equipment is typically able to look around the artificial world move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences which can include slight touch hearing and less commonly smell. Most modern virtual realities are displayed either on a computer monitor a projector screen on with a virtual reality headset also called head mounted display or HMD. HMDs typically take the form of head mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual reality actually brings the user into the digital world by cutting off outside stimuli in this way user is solely focusing on the digital content. Some Virtual reality systems used in video games can transmit vibrations and other sensations to the user via the game controller.


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