Материалдар / Use of multimedia technologies in foreign language teaching

Use of multimedia technologies in foreign language teaching

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The article discusses the importance of the use of multimedia technologies in foreign language teaching today and their types
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Автор материалды ақылы түрде жариялады. Сатылымнан түскен қаражат авторға автоматты түрде аударылады. Толығырақ
09 Ақпан 2021
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Modern society is evolving in the era of informatization, the use of information technology in many areas of human activity, including education. One of the possible ways to solve the problem of modernization of education is the rational combination of traditional educational tools with modern information and computer technology (ICT). ICT tools contribute to the development of personal qualities, variability and individualization of school education. Modern ICT provides active, creative skills of students of the studied disciplines and allows to present the material at a new level of quality. Their use opens up radically new opportunities in the organization of the educational process. A foreign language is a school subject, depending on its specifics, in particular, the lack of a natural language, the creation of an artificial language environment for students provides for a more flexible and widespread use of various textbooks. Therefore, it is not surprising that new opportunities in foreign language teaching with multimedia tools have found a variety of applications. Modern secondary schools traditionally use lighting and sound equipment for teaching foreign languages. But now new information technologies have arrived in the school: computer, multimedia textbook. The use of these new information technologies allows to highlight the following main points: - The use of multimedia technologies in foreign language teaching is aimed at significantly increasing the effectiveness of teaching, the main purpose of which is to improve daily and professional communication skills. (mediates both in native languages ​​and on the Internet, in the press, etc.); tools of new information technologies serve as a tool for the development of knowledge and education of students, their communicative, cognitive, creative abilities and information culture; - The use of multimedia textbooks allows you to create the most favorable conditions for real communication in foreign languages ​​in the absence of a natural language environment. The use of multimedia technologies plays an important role in modern methods of teaching foreign languages. What is multimedia? Multimedia is an interactive (dialogue) system that allows you to work simultaneously with audio, animated computer graphics, video, static images and text. This term refers to the simultaneous exposure of a user through several information channels. In this case, the user is usually given an active role. In other words, multimedia is a set of technologies that allow a computer to enter, process, store, send, and display (output) text, graphics, animation, and non-digitized data types.

The word multimedia has nothing to do with computer technology. It was first used by English singer and performer Bob Goldstein in 1966 when he was organizing his new show. Later, the term refers to any entertainment with different sound and video effects, but it was not until the 1990s that the word was defined: “multimedia is a modern computer information technology that allows you to combine text, sound, and video in a computer system. , graphics and animation (-) Multimedia includes text, audio, still images, animation, video or a set of interactive content forms. In the past, a teacher's lesson would be multimedia if it included a teacher's story, a tape recorder, a film, slides, and any technical aids. Today, a "multimedia" lesson is a lesson using a multimedia textbook, computer or laptop, projector, webcam. In the theory of education there are several areas of modern research, in particular, the theory of multimedia teaching. Even the informal term “education” is derived from the words “education” - “knowledge” and “entertainment” - “entertainment”, which are used to combine knowledge and entertainment, especially multimedia. Regulation reflects the connection between reading and entertainment, that is, the student focuses on the learning process while having fun goals. These are the multimedia tools that have the greatest impact on students. They enrich the learning process, make learning more effective, involve most of the sensory components of the student in the process of receiving learning information. They have become an objective reality of our time, and they can but cannot use the opportunities offered by the teacher to communicate in the language of the teacher.

Along with multimedia technologies, a new ideology of thinking came to school. In accordance with the previously adopted teaching technology in the school, in the center of learning technology - a teacher; there was an open competition among students; students played a passive role in the lesson; The essence of teaching is to impart knowledge (facts). The new model of education that replaces it is based on the following principles: at the center of student learning technology; learning activities are based on cooperation; students play an active role in learning; The essence of technology is to develop students' ability to learn independently and communicate competently. The main group of tasks that can be solved with the help of multimedia in English classrooms are: support of educational work of students; ensuring real communication with native languages; ensuring access of all participants of the educational process to rapidly growing information resources stored in centralized information systems; cognitive

develop interest and motivation to learn English. The level and duration of a multimedia lesson can vary: from a few minutes to a full cycle. The main objectives of a multimedia lesson are: to learn new material; introduction of new information and expansion of students' horizons; consolidation of the past; development of teaching skills; repetition of the read material; practical application of acquired knowledge and skills; generalization and systematization of knowledge. What are the main ways to use the capabilities of modern multimedia technologies in teaching a foreign language? For example, N. Kirgintseva mentions the following: - the use of software products for learning a foreign language, which are mainly offered on CDs; - use of software developed by teachers directly in various instrumental or visual design environments - use of Internet resources. Availability of multimedia tools should be referred to as e-textbooks and training simulators. There are three types of multimedia textbooks, depending on the type of organization and method of delivery: 1) on a CDROM with or without printing; 2) on Internet sites, without an application for publication; 3) Working with foreign language programs in a computer classroom, printed or without attachments, on a CD-ROM, but with a link to some Internet sites, helps students to overcome psychological barriers. When they see a graphic image or pictures on a computer screen, they are more receptive to the new model. The material presented in the program allows you to solve the following methodological problems: ) formation of motor skills of writing the specified word 3) approval of the visual image of the processed material. Thus, with the help of curricula, it is possible to significantly change the methods of managing learning activities, to purposefully manage the competitive elements in the activities of students, to individualize learning, which helps to improve the quality of learning. Multimedia presentations can take place anywhere with a computer and projector or other local playback device. The live broadcast of the presentation can be recorded live or in advance there. The transmission or recording of information may be stored and transmitted on the basis of analog or electronic technologies. It should be noted that online multimedia can be downloaded to the user's computer or played in any form, or played directly from the Internet using streaming technology.

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