№1 Bilim-innovation boarding
school-lyceum for boys 8 C graders
Auezov
Mukhammedali
Mukhammedzhan
Madi
Theme of the
work: The importance of using games
and modern technologies for learners in learning English
language.
Direction of
work: Linguistics
Section of the
work: English
Scientific
supervisor: Suyuberdieva
A.
Candidate of Pedagogical
Science, Superior teacher
English
teacher: Serzhanova
S.M.
Introduction
Language learning is a hard
work. Language is immensely powerful, but it can also be loads of
fun. In fact, a sense of fun can make language
more powerful. Language and play
complement and enrich each other. A fusion of the two produces
language games. Game is a natural means for children to understand
the world around them.
Aims of the
work. This work aims to know the
effect of using games and new technologies in learning a foreign
language, also how can learn foreign language through games and
using technology.
Teaching today has changed a
lot over the past years. As information technologies evolve and
advance over time, use of technology in classrooms has increased in
the classroom. There is a wide spread belief that technology-based
instruction can contribute greatly to the quality of teaching and
learning experience. Technology is a facilitating tool of education
which teachers and students get a great deal of benefit from.
Computers, smart phones, tablets etc. provide powerful
opportunities to learn foreign language. As the use of smart phone,
computer etc. is increasingly common among students; teachers need
to equip themselves with today’s technology. Smart boards can be
instrumental in engaging and motivating student in the class. For
instance, pronunciation though the teacher is not a native speaker
can be taught to learners with ease using smart phone/board.
Teachers who introduce technology to their students may get a great
deal of satisfaction when they, accomplish
better.
Games help the teacher to
create contexts in which the language is useful and meaningful.
Even though games are often associated with fun, we should not lose
sight of their pedagogical value, particularly in foreign language
teaching and learning. Games are effective as they create
motivation, lower students’ stress, and give language learners the
opportunity for real communication.
Our modest teaching wants to
add something to the model of teaching / learning of foreign
languages in lower secondary education, via the technique of
educational games, as one of the favorite techniques aged 8 to 14
years. Game means
freedom, pleasure, movement,
experimentation, manipulation. Teacher - judge of the game -,
invites students to play with language, to hear and speak,
to
manipulate text, to build and
draw, learn poems and songs to sing and
dance,
show, to imagine, to
dramatize. He not only arranges the players in groups
or
individuals, but also observes
that linguistic and behavioral.
The benefits of using games in
a language –learning can be summed up in nine points.
Games:
-
Are learner
centered;
-
Promote communicative
competence;
-
Create a meaningful context
for language use;
-
Increase learning
motivation;
-
Reduce learning
anxiety;
-
Integrate various linguistic
skills;
-
Encourage creative and
spontaneous use of language;
-
Construct a cooperative
learning environment;
-
Foster participatory attitudes
of the students.
Technology provided ways to
teach cultural phenomena and knowledge in multiple ways. It also
provided a new way to teach geography, since it was for example
possible to make a walk through a city by using technology (e.g.
Google Earth).
Technology can now help
students to
(a) [contextualize] authentic
learning opportunities;
(b)help students develop
language and literacy skills as they make connections among text,
images, video, sound and animation;
(c) encourage students to
construct meaning and to make connections to their prior
knowledge”.
A few pieces of technology
which have proven to be very effective in helping English Language
Learners become engaged and motivated in the classroom are the use
of iTouch devices (iPads and iPods). Both “devices [are] simple to
operate and students enjoy using them” while also being “highly
adaptable and [having] accessories (e.g., microphones, cameras,
speakers, touch screen capabilities) that can be used to tailor
instruction for students with varying
needs”
Finally, we would like to say
that using games and modern technology in learning English language
are useful and effective for both of teachers and students.
Students can develop knowledge and enlarge the
vocabulary.