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LESSON 31 Unit 3: Virtual reality |
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Date: |
Teacher name: |
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Grade: 10 |
Number present: |
Number absent: |
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Theme of the lesson: |
Developing and evaluating mobile applications |
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Learning objectives |
10.1.1 use speaking and listening skills to solve problems creatively and cooperatively in groups 10.1.4 evaluate and respond constructively to feedback from others 10.2.1 understand the main points in unsupported extended talk on a wide range of general and curricular topics, including talk on a limited range of unfamiliar topics 10.6.4 use a wide variety of determiners and pre-determiner structures on a wide range of familiar general and curricular topics |
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Lesson objectives |
All the students will be able to consolidate previously learnt vocabulary Most students will be able to discuss and explain the functions of mobile applications practice presentation skills Some students will be able to create their own applicable application |
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Criteria |
Learners have met the learning objective if they can: use tenses of infinitive/-ing forms, do the correct word formation, express reasons. |
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Previous lesson |
Developing and evaluating mobile applications |
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Plan |
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Planned timings |
Planned activities |
Learners’ activities |
Evaluation |
Resources |
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Begining 5 min |
GREETINGS The teacher sets the lesson objectives, letting students know what to anticipate from the lesson. Warming up – “Vocabulary cards” Inform students about the lesson objectives. The first person who guesses the word owns the card. At the end of the activity, the person who has more cards is the winner |
Students play the game in groups of three to consolidate the vocabulary. Each group is provided with a pile of cards face down. In turn, students take a card and define the word written on it (there is a definition on each card as a reminder) for others to guess which word is that. |
Individual evaluation |
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Middle 30 min |
Mobile Applications 1. Show students a slide with the icons of different mobile applications (clock, calculator, text messages, volume/sound, calendar, camera, internet, address book, music). Ask students to explain their functions. They may add other types of applications that exist to the list (translators, notes, radio, instagram, voice recorder, etc). 2. Ask students what functions the modern phones are lacking. If there are any, then they are to ‘invent’ a dream application to solve one of the problems mentioned above. Emphasize that they should explain how to program it (make sure students apply their ICT knowledge). 3. Hereafter, students imagine that they are presenting their application to potential customers and advertise it appropriately. You may organize the presentation in the form of a gallery walk when students outline their ideas on a poster. Then they walk around the class, read the information on other students’ posters, write their comments or questions on the sticker and stick it to the poster. Finally, all students go back to their groups, read the comments and answer the questions. Requirements for the presentation
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Students explain functions of mobile applications.
Ss create an icon for their application and explain it. They have 5 minutes for preparation.
SS go to the board to briefly explain the purpose and functions of their mobile applications.
students outline their ideas on a poster, go back to their groups, read the comments and answer the questions |
Verbal evaluation
Individual еvaluation
Mutual еvaluation
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End 5 min |
REFLECTION Students are to determine their level truthfully. If a student is confident enough, they choose more than 60%, if they still struggle with the topic, they choose less than 60%.
Homework: Prepare the speech/presentation of your most favourite / useful application. Less able students may examine and research the applications of their own phones. Saying goodbye |
Students reflect on the lesson according to “The Ladder of Success” technique. |
Self-assessment
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жүктеу мүмкіндігіне ие боласыз
Бұл материал сайт қолданушысы жариялаған. Материалдың ішінде жазылған барлық ақпаратқа жауапкершілікті жариялаған қолданушы жауап береді. Ұстаз тілегі тек ақпаратты таратуға қолдау көрсетеді. Егер материал сіздің авторлық құқығыңызды бұзған болса немесе басқа да себептермен сайттан өшіру керек деп ойласаңыз осында жазыңыз
10 grade Developing and evaluating mobile applications
10 grade Developing and evaluating mobile applications
|
LESSON 31 Unit 3: Virtual reality |
School: |
|||||||||||
|
Date: |
Teacher name: |
|||||||||||
|
Grade: 10 |
Number present: |
Number absent: |
||||||||||
|
Theme of the lesson: |
Developing and evaluating mobile applications |
|||||||||||
|
Learning objectives |
10.1.1 use speaking and listening skills to solve problems creatively and cooperatively in groups 10.1.4 evaluate and respond constructively to feedback from others 10.2.1 understand the main points in unsupported extended talk on a wide range of general and curricular topics, including talk on a limited range of unfamiliar topics 10.6.4 use a wide variety of determiners and pre-determiner structures on a wide range of familiar general and curricular topics |
|||||||||||
|
Lesson objectives |
All the students will be able to consolidate previously learnt vocabulary Most students will be able to discuss and explain the functions of mobile applications practice presentation skills Some students will be able to create their own applicable application |
|||||||||||
|
Criteria |
Learners have met the learning objective if they can: use tenses of infinitive/-ing forms, do the correct word formation, express reasons. |
|||||||||||
|
Previous lesson |
Developing and evaluating mobile applications |
|||||||||||
|
Plan |
||||||||||||
|
Planned timings |
Planned activities |
Learners’ activities |
Evaluation |
Resources |
||||||||
|
Begining 5 min |
GREETINGS The teacher sets the lesson objectives, letting students know what to anticipate from the lesson. Warming up – “Vocabulary cards” Inform students about the lesson objectives. The first person who guesses the word owns the card. At the end of the activity, the person who has more cards is the winner |
Students play the game in groups of three to consolidate the vocabulary. Each group is provided with a pile of cards face down. In turn, students take a card and define the word written on it (there is a definition on each card as a reminder) for others to guess which word is that. |
Individual evaluation |
|
||||||||
|
Middle 30 min |
Mobile Applications 1. Show students a slide with the icons of different mobile applications (clock, calculator, text messages, volume/sound, calendar, camera, internet, address book, music). Ask students to explain their functions. They may add other types of applications that exist to the list (translators, notes, radio, instagram, voice recorder, etc). 2. Ask students what functions the modern phones are lacking. If there are any, then they are to ‘invent’ a dream application to solve one of the problems mentioned above. Emphasize that they should explain how to program it (make sure students apply their ICT knowledge). 3. Hereafter, students imagine that they are presenting their application to potential customers and advertise it appropriately. You may organize the presentation in the form of a gallery walk when students outline their ideas on a poster. Then they walk around the class, read the information on other students’ posters, write their comments or questions on the sticker and stick it to the poster. Finally, all students go back to their groups, read the comments and answer the questions. Requirements for the presentation
|
Students explain functions of mobile applications.
Ss create an icon for their application and explain it. They have 5 minutes for preparation.
SS go to the board to briefly explain the purpose and functions of their mobile applications.
students outline their ideas on a poster, go back to their groups, read the comments and answer the questions |
Verbal evaluation
Individual еvaluation
Mutual еvaluation
|
|
||||||||
|
End 5 min |
REFLECTION Students are to determine their level truthfully. If a student is confident enough, they choose more than 60%, if they still struggle with the topic, they choose less than 60%.
Homework: Prepare the speech/presentation of your most favourite / useful application. Less able students may examine and research the applications of their own phones. Saying goodbye |
Students reflect on the lesson according to “The Ladder of Success” technique. |
Self-assessment
|
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шағым қалдыра аласыз













