The
theme of the lesson:
“TREASURE island”
Date:
6.03,11.03
Teachers:
Oraz
M, Chunkaeva M
Quest
Goal:
Improving the forms and methods of extracurricular and
extracurricular activities for studying English by students through
their involvement in an entertaining interactive action; developing
interest in learning English.
Quest
Objectives:
•
draw the
attention of the younger generation to the monuments of architecture
and cultural objects of the United Kingdom;
•
familiarize
with country-specific information;
•
develop a
sense of ownership in solving tasks;
• help
learn new useful information;
•
create
conditions for unlocking the creative potential of participants;
•
create
conditions for self-realization of students;
•
encourage
students to further study the history and geography of Great Britain,
its cultural and linguistic features, instill in them respect for
history, cultural and historical monuments.
Rules
for the game-quest "TREASURE island":
The
quest game "Treasure Hunting" is a series of tasks that are
consistently performed by all teams. According to the route laid on
the map, the team goes through all the stations in turn.
A
variety of contests and quizzes are waiting for children at 6
stations, and at the end - a Super game, during which you will have
to guess about the place where the "sweet prize" is hidden.
Each team for a certain time must complete a series of tasks and
achieve a result - to collect the maximum possible number of "gold
doubloons" and the minimum number of "black marks".
For correct answers, the team receives a “gold doubloon”, and for
incorrect answers, the team receives a “black mark”. Passing each
stage makes it possible to proceed to the next stage.
Quest
participants:
2
teams of 4 - 5 players each. The names of the teams given in
accordance with the pirates
Quest
organizers: English teachers.
Location
of the quest: training classes
Equipment:
•
Maps with an
individual route indicated on them (by number teams);
•
Observer
rating sheets (by the number of teams);
•
Props at
stations;
•
Tasks for each
station;
•
Certificates
to winners and participants;
•
Prizes for
rewarding.
Preparatory
work:
•
prepare tasks
for each stage, taking into account the level of training teams;
•
prepare
special clothing for sailors, soldiers and pirates
•
identify
cabinets for stations;
•
instruct
station observers;
•
attach plates
to the door;
Evaluation
Criteria and Summary:
According
to the results of the quest, the winner is determined. Team members
who won prizes are awarded with certificates of winners; other teams
are awarded with certificates of participants. All participants
receive
"Sweet"
prizes.
Plan
Jack
Vorobei’ s monologue
Hello!
My name is Jack Vorobey. The school has a treasure hidden. I divide
your into two groups. At
each station, children pass tests. For the correct answers at each
station, the team receives a “gold doubloon”, for the wrong
answer - a “black mark”. Who has more gold doubloons and find
treasure the winner. The
location of the treasure is indicated on the map.
«Ocean of Numbers».
Solve problems and collect the answers.
420+150
Five hundred and seventy
180
+230
Four hundred
700-360
Three hundred and forty
980-620
Three hundred and sixty
870+130
Thousand
2.Curiosity
Land. Put theletters in the right order and make up words
Iwnyd
Gofgy
Rnaigin
Locuyd
wsongni
«The
pirates’ treasure»
You
are given some words and you have to divide them into 3 groups
-
Complete
the following sentences using some and any
Make
up a treasure map.
Conclusion:
The observer counts the gold doubloons of each team. Reveals the
winner and presents the treasure.