Lesson plan Module 3 Virtual Reality

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Lesson plan Module 3 Virtual Reality

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Module 3 Virtual Reality тақырыбына сабақ жоспары
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LESSON PLAN


Title of the lesson


Theme of the module, subject

Module 3 Virtual Reality

Teacher

Boranbay K.B.

Date


Course/group

1

Learning objectives

10.L1 understand with little or no support the main points in extended talk on a wide range of general and curricular topics

10.R2 understand specific information and detail in texts on a growing range of familiar general and curricular topics, including some extended texts

10.S3 give an opinion at discourse level on a range of general and curricular topics


Lesson objectives/outcomes

Learners will be able to:

  • recognize the general facts about Virtual Reality;

  • find the advantages and disadvantages of Virtual Reality;

  • suggest their ideas about Virtual Reality in education;

Resources and handouts


Time

Tasks, activities, methods, classroom arrangement, forms, methods, techniques

Teaching notes, classroom management

Resources

Lead-in

5 min

Org moment


- Grееting

- Warm up

- Group arrangement

- Presentation of objеctives


Classroom management strategy “RICH”


No-hands’ rule strategy

- Teacher greets students and starts a warm-up activity asking questions.

- Presents the learning and listening objеctives of the lesson





During the lesson I follow the classroom management strategy “RICH” R – for regrouping, I – for instruction, C – concept checking, H – for handouts


No-hands’ rule strategy can contribute to create a supportive classroom atmosphere and all students to be engaged. This strategy ensures that all learners are likely to be asked for a response and makes this process more inclusive.


Listening

20



Pre-listening stage


Brainstorming ideas with the class using the picture








While-listening stage




Post-listening stage




CCQ

targeted questions that help us to identify if the students understood the target material


I demonstrate the picture associated with the topic Virtual Reality and ask about their predictions.

At every stage of the lesson be sure that every learner is engaged. In order to support achievement of learning objectives I use differentiation strategy. Low-achiever students are given step-by-step, exact instructions and motivated all the time using all possible ways.


- What does this picture tell you?

- What will happen in the next 25-30 years?

- What does the term Virtual Reality mean?


-Learners look at the active vocabulary that they might hear while listening. They predict what the text will be about and more able learners write their predictions.


Low-achiever learners should be given more time than high-achieving learners and in intensive type of listening they perform yes/no questions tasks. High-achieving learners are expected to response CCQ in extensional sentences.

-after listening learners answer the CCQ questions to find out advantages and disadvantages of Virtual Reality:

1. Is Virtual Reality a digital setting people can experience through sights and sounds?

2. Is it possible that Virtual Reality can change our life, our living?

3. What are the advantages of Virtual Reality in the educational system?

Https://www.youtube.com/watch?v=wQbSNYkkDTw












Video

https://www.youtube.com/watch?v=oB-8rn75CVM
















Reading

30

Text-based approach develops learners’ communicative competence by reading



Pre-reading activities

KWL chart (Know, Want to Know, Learned)

KWL charts help students to evaluate what they already know about a topic and what they want to learn concerning the topic.

Learners scan the text and answer comprehension questions.






Teacher presents the chart to elicit learners’ previous knowledge of the topic about Virtual Reality. They start by writing everything they know, everything they have already known related to the topic on the K column. Afterwards students list questions about what they want to know about the topic in the W column.

Chart






Know

Want to know

Learned








While reading activities

Differentiation for reading skill



True or False statements

Help to stimulate thinking and

memory








Commands



Low-achiever students scan the text and do True or False statements to express their understanding.

  1. Virtual Reality 3D headsets were invented 70 years ago. T/F

  2. Virtual Reality equipment is too expensive for some people at the moment. T/F

  3. Virtual Reality is used in the educational system. T/F

  4. With Virtual Reality we can touch the products we want to buy. T/F


High-achiever students scan the text intensively to get as much information as possible. Instead of questions, students answer commands such as:

Identify the importance of Virtual Reality.

Circle three adjectives describing Virtual Reality.

Underline the sentence about benefits of Virtual Reality in the educational system.

Describe Virtual Reality in the gaming industry.

Explain why Virtual Reality useful in the field of medicine.

Aspect

Ex 3, p.34


Sheets

Post-reading activities

KWL chart strategy





Mind mapping

helps to organize information visually

Some elements of the KWL chart mentioned above, namely the L column should be completed after reading the text.


Students should be divided into two groups and draw Mind Maps. The speaker first group tells about the advantages of Virtual Reality. The next group speaker tells about the disadvantages of Virtual Reality.

Know

Want to Know

Learned





Shape2 Shape1

Shape4 Shape3

Shape8 Shape7 Shape6 Shape5

Speaking

20 min

Collaborative approach (discussion, team work)

Students should be divided into two or more groups and prepare their posters associated with the opportunities of Virtual Reality in education, then the leaders of each group defend it.

Poster

Reflection

5 min

Exit tickets



Exit tickets strategy is a method for teachers to promptly evaluate student learning. It proposes the using of Google Forms for creating exit tickets, which enables for effortless analysis of learner responses and identification of samples in the data.

Google form


1

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