LESSON PLAN
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Title of the lesson |
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Theme of the module, subject |
Module 3 Virtual Reality |
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Teacher |
Boranbay K.B. |
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Date |
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Course/group |
1 |
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Learning objectives |
10.L1 understand with little or no support the main points in extended talk on a wide range of general and curricular topics 10.R2 understand specific information and detail in texts on a growing range of familiar general and curricular topics, including some extended texts 10.S3 give an opinion at discourse level on a range of general and curricular topics |
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Lesson objectives/outcomes |
Learners will be able to:
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Resources and handouts |
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Time |
Tasks, activities, methods, classroom arrangement, forms, methods, techniques |
Teaching notes, classroom management |
Resources |
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Lead-in 5 min |
Org moment
- Grееting - Warm up - Group arrangement - Presentation of objеctives
Classroom management strategy “RICH”
‘No-hands’ rule strategy |
- Teacher greets students and starts a warm-up activity asking questions. - Presents the learning and listening objеctives of the lesson
During the lesson I follow the classroom management strategy “RICH” R – for regrouping, I – for instruction, C – concept checking, H – for handouts
‘No-hands’ rule strategy can contribute to create a supportive classroom atmosphere and all students to be engaged. This strategy ensures that all learners are likely to be asked for a response and makes this process more inclusive. |
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Listening 20 |
Pre-listening stage Brainstorming ideas with the class using the picture While-listening stage Post-listening stage CCQ targeted questions that help us to identify if the students understood the target material |
I demonstrate the picture associated with the topic Virtual Reality and ask about their predictions. At every stage of the lesson be sure that every learner is engaged. In order to support achievement of learning objectives I use differentiation strategy. Low-achiever students are given step-by-step, exact instructions and motivated all the time using all possible ways. - What does this picture tell you? - What will happen in the next 25-30 years? - What does the term Virtual Reality mean? -Learners look at the active vocabulary that they might hear while listening. They predict what the text will be about and more able learners write their predictions. Low-achiever learners should be given more time than high-achieving learners and in intensive type of listening they perform yes/no questions tasks. High-achieving learners are expected to response CCQ in extensional sentences. -after listening learners answer the CCQ questions to find out advantages and disadvantages of Virtual Reality: 1. Is Virtual Reality a digital setting people can experience through sights and sounds? 2. Is it possible that Virtual Reality can change our life, our living? 3. What are the advantages of Virtual Reality in the educational system? |
Https://www.youtube.com/watch?v=wQbSNYkkDTw
Video https://www.youtube.com/watch?v=oB-8rn75CVM |
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Reading 30 |
Text-based approach develops learners’ communicative competence by reading
Pre-reading activities KWL chart (Know, Want to Know, Learned) KWL charts help students to evaluate what they already know about a topic and what they want to learn concerning the topic. |
Learners scan the text and answer comprehension questions.
Teacher presents the chart to elicit learners’ previous knowledge of the topic about Virtual Reality. They start by writing everything they know, everything they have already known related to the topic on the K column. Afterwards students list questions about what they want to know about the topic in the W column. |
Chart
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While reading activities Differentiation for reading skill
True or False statements Help to stimulate thinking and memory
Commands
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Low-achiever students scan the text and do True or False statements to express their understanding.
High-achiever students scan the text intensively to get as much information as possible. Instead of questions, students answer commands such as: Identify the importance of Virtual Reality. Circle three adjectives describing Virtual Reality. Underline the sentence about benefits of Virtual Reality in the educational system. Describe Virtual Reality in the gaming industry. Explain why Virtual Reality useful in the field of medicine. |
Aspect Ex 3, p.34
Sheets |
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Post-reading activities |
KWL chart strategy
Mind mapping helps to organize information visually |
Some elements of the KWL chart mentioned above, namely the L column should be completed after reading the text.
Students should be divided into two groups and draw Mind Maps. The speaker first group tells about the advantages of Virtual Reality. The next group speaker tells about the disadvantages of Virtual Reality. |
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Speaking 20 min |
Collaborative approach (discussion, team work) |
Students should be divided into two or more groups and prepare their posters associated with the opportunities of Virtual Reality in education, then the leaders of each group defend it. |
Poster |
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Reflection 5 min |
Exit tickets
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Exit tickets strategy is a method for teachers to promptly evaluate student learning. It proposes the using of Google Forms for creating exit tickets, which enables for effortless analysis of learner responses and identification of samples in the data. |
Google form |
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1
жүктеу мүмкіндігіне ие боласыз
Бұл материал сайт қолданушысы жариялаған. Материалдың ішінде жазылған барлық ақпаратқа жауапкершілікті жариялаған қолданушы жауап береді. Ұстаз тілегі тек ақпаратты таратуға қолдау көрсетеді. Егер материал сіздің авторлық құқығыңызды бұзған болса немесе басқа да себептермен сайттан өшіру керек деп ойласаңыз осында жазыңыз
Lesson plan Module 3 Virtual Reality
Lesson plan Module 3 Virtual Reality
LESSON PLAN
|
Title of the lesson |
|
||||||||||
|
Theme of the module, subject |
Module 3 Virtual Reality |
||||||||||
|
Teacher |
Boranbay K.B. |
||||||||||
|
Date |
|
Course/group |
1 |
||||||||
|
Learning objectives |
10.L1 understand with little or no support the main points in extended talk on a wide range of general and curricular topics 10.R2 understand specific information and detail in texts on a growing range of familiar general and curricular topics, including some extended texts 10.S3 give an opinion at discourse level on a range of general and curricular topics |
||||||||||
|
Lesson objectives/outcomes |
Learners will be able to:
|
||||||||||
|
Resources and handouts |
|
||||||||||
|
Time |
Tasks, activities, methods, classroom arrangement, forms, methods, techniques |
Teaching notes, classroom management |
Resources |
||||||||
|
Lead-in 5 min |
Org moment
- Grееting - Warm up - Group arrangement - Presentation of objеctives
Classroom management strategy “RICH”
‘No-hands’ rule strategy |
- Teacher greets students and starts a warm-up activity asking questions. - Presents the learning and listening objеctives of the lesson
During the lesson I follow the classroom management strategy “RICH” R – for regrouping, I – for instruction, C – concept checking, H – for handouts
‘No-hands’ rule strategy can contribute to create a supportive classroom atmosphere and all students to be engaged. This strategy ensures that all learners are likely to be asked for a response and makes this process more inclusive. |
|
||||||||
|
Listening 20 |
Pre-listening stage Brainstorming ideas with the class using the picture While-listening stage Post-listening stage CCQ targeted questions that help us to identify if the students understood the target material |
I demonstrate the picture associated with the topic Virtual Reality and ask about their predictions. At every stage of the lesson be sure that every learner is engaged. In order to support achievement of learning objectives I use differentiation strategy. Low-achiever students are given step-by-step, exact instructions and motivated all the time using all possible ways. - What does this picture tell you? - What will happen in the next 25-30 years? - What does the term Virtual Reality mean? -Learners look at the active vocabulary that they might hear while listening. They predict what the text will be about and more able learners write their predictions. Low-achiever learners should be given more time than high-achieving learners and in intensive type of listening they perform yes/no questions tasks. High-achieving learners are expected to response CCQ in extensional sentences. -after listening learners answer the CCQ questions to find out advantages and disadvantages of Virtual Reality: 1. Is Virtual Reality a digital setting people can experience through sights and sounds? 2. Is it possible that Virtual Reality can change our life, our living? 3. What are the advantages of Virtual Reality in the educational system? |
Https://www.youtube.com/watch?v=wQbSNYkkDTw
Video https://www.youtube.com/watch?v=oB-8rn75CVM |
||||||||
|
Reading 30 |
Text-based approach develops learners’ communicative competence by reading
Pre-reading activities KWL chart (Know, Want to Know, Learned) KWL charts help students to evaluate what they already know about a topic and what they want to learn concerning the topic. |
Learners scan the text and answer comprehension questions.
Teacher presents the chart to elicit learners’ previous knowledge of the topic about Virtual Reality. They start by writing everything they know, everything they have already known related to the topic on the K column. Afterwards students list questions about what they want to know about the topic in the W column. |
Chart
|
||||||||
|
|
While reading activities Differentiation for reading skill
True or False statements Help to stimulate thinking and memory
Commands
|
Low-achiever students scan the text and do True or False statements to express their understanding.
High-achiever students scan the text intensively to get as much information as possible. Instead of questions, students answer commands such as: Identify the importance of Virtual Reality. Circle three adjectives describing Virtual Reality. Underline the sentence about benefits of Virtual Reality in the educational system. Describe Virtual Reality in the gaming industry. Explain why Virtual Reality useful in the field of medicine. |
Aspect Ex 3, p.34
Sheets |
||||||||
|
Post-reading activities |
KWL chart strategy
Mind mapping helps to organize information visually |
Some elements of the KWL chart mentioned above, namely the L column should be completed after reading the text.
Students should be divided into two groups and draw Mind Maps. The speaker first group tells about the advantages of Virtual Reality. The next group speaker tells about the disadvantages of Virtual Reality. |
|
||||||||
|
Speaking 20 min |
Collaborative approach (discussion, team work) |
Students should be divided into two or more groups and prepare their posters associated with the opportunities of Virtual Reality in education, then the leaders of each group defend it. |
Poster |
||||||||
|
Reflection 5 min |
Exit tickets
|
Exit tickets strategy is a method for teachers to promptly evaluate student learning. It proposes the using of Google Forms for creating exit tickets, which enables for effortless analysis of learner responses and identification of samples in the data. |
Google form |
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1
шағым қалдыра аласыз














