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Movement Games as an Effective Way to Improve English Learning

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Scientific Project The theme •Movement Games as an Effective Way to Improve English Learning Author: Student, Almaskyzy Aize

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Scientific Project The theme •Movement Games as an Effective Way to Improve English Learning Author: Student, Almaskyzy Aizere Supervisor: English Teacher A.K.Mulkemanova

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Scientific Project The theme •Movement Games as an Effective Way to Improve English Learning Author: Student, Almaskyzy Aizere Supervisor: English Teacher A.K.Mulkemanova

1. Introduction •Movement games are an innovative approach to teaching English. They combine physical activity with language l

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1. Introduction •Movement games are an innovative approach to teaching English. They combine physical activity with language learning, helping students stay active, focused, and motivated

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1. Introduction •Movement games are an innovative approach to teaching English. They combine physical activity with language learning, helping students stay active, focused, and motivated

2. Relevance of the Study •Modern students spend a lot of time sitting. Integrating movement into lessons improves memory, m

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2. Relevance of the Study •Modern students spend a lot of time sitting. Integrating movement into lessons improves memory, mood, and language retention, while promoting a healthy lifestyle.

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2. Relevance of the Study •Modern students spend a lot of time sitting. Integrating movement into lessons improves memory, mood, and language retention, while promoting a healthy lifestyle.

3. Aim and Objectives Aim: To study the effectiveness of using movement games in English lessons. Objectives: - Identify

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3. Aim and Objectives Aim: To study the effectiveness of using movement games in English lessons. Objectives: - Identify types of movement games; - Adapt them for language learning; - Analyze their impact on students’ engagement and results

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3. Aim and Objectives Aim: To study the effectiveness of using movement games in English lessons. Objectives: - Identify types of movement games; - Adapt them for language learning; - Analyze their impact on students’ engagement and results

Object and Subject of the Study •Object: English learning process at school. •Subject: Use of movement games to enhance Englis

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Object and Subject of the Study •Object: English learning process at school. •Subject: Use of movement games to enhance English language acquisition.

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Object and Subject of the Study •Object: English learning process at school. •Subject: Use of movement games to enhance English language acquisition.

Theoretical Background •Movement games promote 'learning by doing'. They activate both the body and brain, making lessons mor

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Theoretical Background •Movement games promote 'learning by doing'. They activate both the body and brain, making lessons more memorable.Games: «Bell-well» •«Fun break» •«Word-bold» •«Music box»

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Theoretical Background •Movement games promote 'learning by doing'. They activate both the body and brain, making lessons more memorable.Games: «Bell-well» •«Fun break» •«Word-bold» •«Music box»

Research Methods Research Methods •- Observation - Questionnaire - Experiment (comparison of classes with and without games)

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Research Methods Research Methods •- Observation - Questionnaire - Experiment (comparison of classes with and without games) - Analysis of results Results •- 85% of students found lessons more interesting; - 70% remembered new words better; - Teachers noticed increased participation and motivation.

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Research Methods Research Methods •- Observation - Questionnaire - Experiment (comparison of classes with and without games) - Analysis of results Results •- 85% of students found lessons more interesting; - 70% remembered new words better; - Teachers noticed increased participation and motivation.

Conclusion •Movement games are an effective teaching tool. They improve students’ engagement, memory, and language skills whi

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Conclusion •Movement games are an effective teaching tool. They improve students’ engagement, memory, and language skills while promoting physical activity.

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Conclusion •Movement games are an effective teaching tool. They improve students’ engagement, memory, and language skills while promoting physical activity.

Recommendations •- Use 1–2 short games per lesson; - Match games to students’ age and level; - Combine learning goals with p

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Recommendations •- Use 1–2 short games per lesson; - Match games to students’ age and level; - Combine learning goals with physical movement; - Encourage teamwork and communication

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Recommendations •- Use 1–2 short games per lesson; - Match games to students’ age and level; - Combine learning goals with physical movement; - Encourage teamwork and communication

References •1. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning. Cambridge University Press. 2. Bre

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References •1. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning. Cambridge University Press. 2. Brewster, J., Ellis, G. (2010). The Primary English Teacher’s Guide. Penguin. 3. Kazakhstan Law on Education (2020).

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References •1. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning. Cambridge University Press. 2. Brewster, J., Ellis, G. (2010). The Primary English Teacher’s Guide. Penguin. 3. Kazakhstan Law on Education (2020).

Effective games develops me. Thank you for your attention! Вставка рисунка

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Effective games develops me. Thank you for your attention! Вставка рисунка

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Effective games develops me. Thank you for your attention! Вставка рисунка

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