Movement Games as an Effective Way to Improve English Learning
Movement Games as an Effective Way to Improve English Learning

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Scientific Project
The theme
•Movement Games as an Effective
Way
to Improve English Learning
Author: Student, Almaskyzy Aizere
Supervisor: English Teacher A.K.Mulkemanova
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Scientific Project The theme •Movement Games as an Effective Way to Improve English Learning Author: Student, Almaskyzy Aizere Supervisor: English Teacher A.K.Mulkemanova
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1. Introduction
•Movement games are an innovative approach to teaching
English. They combine physical activity with language
learning, helping students stay active, focused, and motivated
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1. Introduction •Movement games are an innovative approach to teaching English. They combine physical activity with language learning, helping students stay active, focused, and motivated
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2. Relevance of the Study
•Modern students spend a
lot of time sitting.
Integrating movement into
lessons improves memory,
mood, and language
retention, while promoting
a healthy lifestyle.
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2. Relevance of the Study •Modern students spend a lot of time sitting. Integrating movement into lessons improves memory, mood, and language retention, while promoting a healthy lifestyle.
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3. Aim and Objectives
Aim: To study the effectiveness of using movement games
in English lessons.
Objectives:
- Identify types of movement games;
- Adapt them for language learning;
- Analyze their impact on students’ engagement and results
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3. Aim and Objectives Aim: To study the effectiveness of using movement games in English lessons. Objectives: - Identify types of movement games; - Adapt them for language learning; - Analyze their impact on students’ engagement and results
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Object and Subject of the Study
•Object: English learning
process at school.
•Subject: Use of movement
games to enhance English
language acquisition.
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Object and Subject of the Study •Object: English learning process at school. •Subject: Use of movement games to enhance English language acquisition.
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Theoretical Background
•Movement games promote
'learning by doing'. They
activate both the body and
brain, making lessons more
memorable.Games:
«Bell-well»
•«Fun break»
•«Word-bold»
•«Music box»
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Theoretical Background •Movement games promote 'learning by doing'. They activate both the body and brain, making lessons more memorable.Games: «Bell-well» •«Fun break» •«Word-bold» •«Music box»
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Research Methods
Research Methods
•- Observation
- Questionnaire
- Experiment (comparison
of classes with and without
games)
- Analysis of results
Results
•- 85% of students found
lessons more interesting;
- 70% remembered new
words better;
- Teachers noticed
increased participation
and motivation.
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Research Methods Research Methods •- Observation - Questionnaire - Experiment (comparison of classes with and without games) - Analysis of results Results •- 85% of students found lessons more interesting; - 70% remembered new words better; - Teachers noticed increased participation and motivation.
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Conclusion
•Movement games are an effective teaching tool. They
improve students’ engagement, memory, and language
skills while promoting physical activity.
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Conclusion •Movement games are an effective teaching tool. They improve students’ engagement, memory, and language skills while promoting physical activity.
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Recommendations
•- Use 1–2 short games per
lesson;
- Match games to students’ age
and level;
- Combine learning goals with
physical movement;
- Encourage teamwork and
communication
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Recommendations •- Use 1–2 short games per lesson; - Match games to students’ age and level; - Combine learning goals with physical movement; - Encourage teamwork and communication
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References
•1. Wright, A., Betteridge, D., & Buckby, M. (2006). Games
for Language Learning. Cambridge University Press.
2. Brewster, J., Ellis, G. (2010). The Primary English
Teacher’s Guide. Penguin.
3. Kazakhstan Law on Education (2020).
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References •1. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning. Cambridge University Press. 2. Brewster, J., Ellis, G. (2010). The Primary English Teacher’s Guide. Penguin. 3. Kazakhstan Law on Education (2020).
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Effective games develops me.
Thank you for your attention!
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Effective games develops me. Thank you for your attention! Вставка рисунка
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