«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту»

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«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту»

Материал туралы қысқаша түсінік
Бұл курс бағдарламасы ағылшын тілін үйрену процесінде ойын технологияларын белсенді қолдану арқылы 5-сынып оқушыларының танымдық бастамасын дамытуға бағытталған. Курс тілді саналы және ынталы игеру үшін жағдай жасауға бағытталған, мұнда оқушы тек объектіге ғана емес, сонымен бірге оқытудың белсенді субъектісіне айналады. Курс дәстүрлі және заманауи жұмыс түрлерін біріктіреді: ауызша және үстел ойындары, рөлдік көріністер, шағын жобалар, визуалды тапсырмалар, квесттер, интерактивті платформалар және жағдайларды шығармашылық модельдеу. Негізгі назар тәуелсіз іздеу дағдыларын қалыптастыруға, ақпаратты мағыналы қабылдауға, сөйлеуді, коммуникативті дағдыларды және тілдік ойлауды дамытуға бағытталған. Бағдарлама іс-әрекетке және тұлғаға бағытталған тәсілдер қағидаттарына негізделген, ағылшын тілін үйренуге мотивацияны дамытуды, оқу тәуелсіздігі мен өзін-өзі бағалау дағдыларын қалыптастыруды көздейді. Сабақ тақырыптарына лексика және грамматика жаттығулары, зейін мен есте сақтауға арналған ой
Материалдың қысқаша нұсқасы

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«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту»



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2025-2026 оқу жылы



Әбілжан Гүлбану


















Авторлық бағдарлама

«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту»




















2025-2026 оқу жылы




Рецензенты:

Карюгина М.Л. - педагог-шебер, I біліктілік санаты директорының орынбасары, педагог - жаттықтырушы, "М. Горький атындағы жалпы орта мектебі» КММ, I жоғары деңгейдегі сертификатталған мұғалімі, Шардара қаласы, Түркістан облысы. «Үздік педагог 2017» республикалық байқауының жеңімпазы, «Ы.Алтынсарин, 2024 жыл», «Оқулықтар мен оқу-әдістемелік кешендердің ғылыми-педагогикалық сараптамасы бойынша сарапшылардың құзыретін арттыру» сертификаты, № 23351, 2023 жыл

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Тақырып бойынша авторлық бағдарлама: «Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту», /автор Г.Әбілжан/ - г.Шардара, 2026 жыл, 69 бет










«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиясы арқылы танымдық бастаманы дамыту» тақырыбындағы қолданбалы оқыту курсының авторлық бағдарламасы әдістемелік жинағында аннотация, түсіндірме жазба, оқу бағдарламасының мазмұны, курсты күнтізбелік-тақырыптық жоспарлау, сабақты сабақ жоспарлау қамтылған. Жинақ ағылшын тілі пәнінің мұғалімдеріне пайдалы болады








Аннотация


Бұл курс бағдарламасы ағылшын тілін үйрену процесінде ойын технологияларын белсенді қолдану арқылы 5-сынып оқушыларының танымдық бастамасын дамытуға бағытталған. Курс тілді саналы және ынталы игеру үшін жағдай жасауға бағытталған, мұнда оқушы тек объектіге ғана емес, сонымен бірге оқытудың белсенді субъектісіне айналады.

Курс дәстүрлі және заманауи жұмыс түрлерін біріктіреді: ауызша және үстел ойындары, рөлдік көріністер, шағын жобалар, визуалды тапсырмалар, квесттер, интерактивті платформалар және жағдайларды шығармашылық модельдеу. Негізгі назар тәуелсіз іздеу дағдыларын қалыптастыруға, ақпаратты мағыналы қабылдауға, сөйлеуді, коммуникативті дағдыларды және тілдік ойлауды дамытуға бағытталған.

Бағдарлама іс-әрекетке және тұлғаға бағытталған тәсілдер қағидаттарына негізделген, ағылшын тілін үйренуге мотивацияны дамытуды, оқу тәуелсіздігі мен өзін-өзі бағалау дағдыларын қалыптастыруды көздейді. Сабақ тақырыптарына лексика және грамматика жаттығулары, зейін мен есте сақтауға арналған ойын тапсырмалары, жобалық және сөйлеу әрекеттеріне арналған тапсырмалар кіреді.

Курстың ерекшелігі-оқушыларды қызығушылық, қозғалыс, шығармашылық және ынтымақтастық арқылы оқуға тартуға ықпал ететін ойын, зерттеу және визуалды формаларды кеңінен қолдану.

Курс қорытындысы бойынша оқушылар:

  • белсенді сөздік қорын кеңейту;

  • үйренген конструкцияларды ауызша сөйлеуде сенімді түрде қолдану;

  • оқу және сөйлеу іс-әрекетінде бастама көтеру;

  • өз жетістіктеріңізді және оқудағы қиындықтарыңызды саналы түрде көрсетіңіз.


Түсіндірме жазба


Қазіргі білім өзін-өзі оқытуға, бастамашылдыққа және тәуелсіз ойлауға қабілетті тұлғаны дамытуға бағытталған. Жаңартылған білім беру мазмұны жағдайында Мета-пәндік және жеке нәтижелерді қалыптастыруға ерекше назар аударылады, олардың арасында оқу қабілеті мен танымдық белсенділік бар.

Бағдарлама тұрақты оқу мотивациясын қалыптастыруға және оқытудың ойын, жобалау және шығармашылық нысандары негізінде өзіндік жұмыс дағдыларын дамытуға бағытталған.

Бағдарламаның өзектілігі. Бағдарлама білім беру сапасына қойылатын заманауи талаптарға жауап береді, оқушылардың негізгі құзыреттіліктерін қалыптастыруға, одан әрі оқыту мен өмірде қажетті мотивация мен дағдыларды дамытуға ықпал етеді.

Курстың негізгі педагогикалық идеясы - ойын технологияларын танымдық белсенділікті арттыру және оқушылардың ағылшын тілін үйрену процесіне қатысуына жағдай жасау құралы ретінде пайдалану. Ойын арқылы студенттер күрделі лексика-грамматикалық құрылымдарды оңай игереді, ынтымақтастықты үйренеді, бастаманы, қиялды, есте сақтауды және сөйлеуді дамытады.

Ойын және зерттеу тапсырмалары, шағын жобалар, квесттер, сахналау және жұмыстың көрнекі түрлері тілдік құзыреттілікті дамытуға ғана емес, сонымен қатар әмбебап оқу әрекеттерін қалыптастыруға да ықпал етеді:

- танымдық,

- реттеуші,

- коммуникативті,

- сондай-ақ өзін-өзі бағалау және кері байланыс дағдылары.

Бағдарламаның мақсаты: ағылшын тілін үйрену процесінде ойын және шығармашылық технологиялар арқылы оқушылардың танымдық бастамасын дамытуға жағдай жасау.

Бағдарламаның міндеттері:

  • ойын формалары арқылы ағылшын тіліне деген қызығушылықты арттыру;

  • өзіндік жұмыс және өзін-өзі бақылау дағдыларын дамыту;

  • сөздік қорын байыту және сөйлеу белсенділігін арттыру;

  • коммуникативтік және танымдық қабілеттерін дамыту;

  • табыс пен шығармашылық арқылы оң оқу тәжірибесін қалыптастыру.

Бағдарлама 34 сағатқа есептелген (оқу жылы ішінде аптасына 1 оқу сағаты). «Оқуды үйрену: Ағылшын тілі сабақтарында ойын технологиялары арқылы танымдық бастаманы дамыту» курсының бағдарламасы 5 логикалық байланысты бөлімді қамтиды, олардың әрқайсысы нақты оқу-тәрбие міндеттерін шешуге және ойын технологиялары арқылы оқушылардың танымдық белсенділігін дамытуға бағытталған.

I бөлім. Оқуды үйрену: мотивация және өзін-өзі ұйымдастыру (6 сағат). Бұл кезеңде оқу мотивациясының негіздері, ағылшын тіліне деген қызығушылық және өзін-өзі ұйымдастыру дағдылары қалыптасады. Оқу тапсырмасында зейінді, есте сақтауды және бағдарлауды тартуға, дамытуға бағытталған ойын формалары қолданылады.

II бөлім. Сөз, мәтін және мағына (8 сағат). Бөлім лексика мен мәтінмен ойын жаттығулары арқылы тілдік білімді тереңдетуге бағытталған. Көрнекі сөздіктер, рөлдік ойындар, шағын жобалар және ойын диктанттары қолданылады. Тапсырмалар семантикалық оқу мен тілдік болжамды дамытады.

III бөлім. Біз ойнаймыз, яғни үйренеміз (9 сағат). Шығармашылық және коммуникативті ойындар арқылы сөйлеу белсенділігін дамытуға баса назар аударылады: әңгімелер құрастыру, Шағын пікірталастар, театрландыру, кроссвордтар, Диалогтар және ән тапсырмалары. Оқушылар пікір білдіруді, сөз құруды, нақты жағдайларда тілді қолдануды үйренеді.

IV бөлім. Біз жобалаймыз және зерттейміз (8 сағат). Оқушылар бұрын алған білімдерін мағыналы түрде қолданатын ойын зерттеу және жобалау тапсырмаларын орындайды. Бөлім сыни ойлауды, тәуелсіздікті, топта жұмыс істеу дағдыларын және нәтижені таныстыруды дамытуға ықпал етеді.

V бөлім. Кері байланыс және қорытындылау (3 сағат). Бұл кезеңде жеке жетістіктер мен оқу жолына талдау жүргізіледі, жобаларды қорғау, фестиваль форматындағы қорытынды сабақ жүргізіледі. Өзін-өзі бағалау дағдылары қалыптасады, олардың күшті жақтары туралы хабардар болады, ағылшын тілін үйренудің оң тәжірибесі бекітіледі.

Пішіндер мен әдістер:

  • ойын технологиялары (ауызша, рөлдік, жұмыс үстелі, онлайн);

  • жұптар мен топтарда жұмыс істеу;

  • шағын жобалар, шығармашылық тапсырмалар;

  • интерактивті жаттығулар;

  • кері байланыс және өзін-өзі бағалау әдістері.

Жоспарланған нәтижелер:

  • оқушылар ағылшын тілін үйренуге қызығушылық танытады;

  • тапсырмаларды өз бетінше орындай алады, Жұмысты жоспарлай алады;

  • белсенді сөздікті кеңейтіп, оны ауызша сөйлеуде қолданыңыз;

  • диалогтарға, көріністерге, талқылауларға қатысады;

  • оқудағы жетістіктері мен қиындықтарын бағалай білу.














«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиялары арқылы танымдық бастаманы дамыту» тақырыбындағы қолданбалы оқыту курсының оқу жоспарының мазмұны.

(барлығы 34 сағат, аптасына 1 сағат)

The content of the curriculum of the applied training course on the topic «Learning to read: the development of cognitive initiative through game technologies in English lessons»

(total 34 hours, 1 hour per week)


I бөлім. Оқуды үйрену: мотивация және өзін-өзі ұйымдастыру (6 сағат)

Part I. Learning to read: motivation and self-organization (6 hours)


1 Кіріспе сабақ. «Оқуды үйрену» нені білдіреді? Курспен танысу. «Бастама», «Танымдық белсенділік», «Тәуелсіздік» ұғымдарын анықтау. Шағын командалық ойындар. Оқушылардың қызығушылықтарын анықтау. Мотивациялық парақты толтыру. Introductory lesson. What does it mean to «learn to read»? Get acquainted with the course. Definition of the concepts of «initiative», «cognitive activity», «Independence». Small team games. Identify the interests of students. Filling out a motivational sheet.

2Сөз ойындары. English is fun! Лексиканы қайталауға арналған ойындар мен викториналар: «Snowball», «Word chain», «Magic box». Ассоциация жаттығулары, сипаттама бойынша сөздерді болжау. Талқылау: ойын есте сақтауға қалай көмектеседі. Word games. English is fun! Games and quizzes for repeating vocabulary: «Snowball», «Word chain», «Magic box". Association exercises, guessing words by description. Discussion: how the game helps you remember.

3 Өз қолыңмен жасалған сөздіктер. Жеке шағын сөздікпен жұмыс: беттерді безендіру, түстерді, таңбаларды және сызбаларды пайдалану. Сөздерді жүйелеуге арналған лексикалық ойындар. «Сурет бойынша есте сақтау» қабылдауды үйрену. Do-it-yourself dictionaries. Dictionaries with your own hands work with a separate mini-dictionary: decorating pages, using colors, symbols and drawings. Lexical games for word systematization. Learning to perceive «memory by Image».

4Квесттегі ағылшын алфавиті. Алфавиттік квест: карталар, тапсырмалар, «жоғалған" әріптерді іздеу, сөздерді құрастыру. Жылдамдық пен логикаға арналған тапсырмаларды командалық орындау. Есте сақтау, зейін және ынтымақтастықты дамыту. English alphabet in quest. Alphabet quest: cards, tasks, search for «lost» letters, compilation of words. Team performance of tasks for speed and logic. Develop memory, attention and collaboration.

5Үйреніңіз-ойнаңыз-есте сақтаңыз! Есте сақтау ойындары: «Memory», «Flashcards race», «Find the pair". Өткен лексиканы қайталау, "Мектеп"тақырыбындағы жаңа сөздер. Есте сақтау стратегияларын талқылау. Learn - play - memorize! Memory games: «Memory», «Flashcards race», «Find the pair». Repetition of the vocabulary learned, new words on the topic of «School». Discussion of memorization strategies.

6 «Мен кіммін?"(лексика + логика). Сипаттама бойынша сөздерді анықтау ойыны: «I am a fruit, I ' m yellow, monkeys like me». Логикалық ойлау мен белсенді тыңдаудың ойын тренингі. Сөйлеуді болжау мен дәлелдеуді дамыту. The game "Who am I?" (vocabulary + logic) is a game to identify words based on the description: «I am a fruit, I'm yellow, monkeys like me». Game training for logical thinking and active listening. The development of speech guesswork and argumentation.

II бөлім. Сөз, мәтін және мағына (7 сағат)

Part II. Word, text and meaning (7 hours)



7«Қатені жасыру» ойын диктанты. Диктант ойын түрінде: оқушылар мәтіннен арнайы жіберілген қателерді тауып, түзетеді. Жұпта және шағын топтарда жұмыс істеу. Тілдік болжамды, зейінді және орфографиялық қырағылықты дамыту. Game dictation «Hide the mistake» Dictation in a playful way: students find and correct specially made mistakes in the text. Work in pairs and small groups. The development of linguistic guesswork, attentiveness and spelling vigilance.

8Көрнекі сөздік: сөз + сурет. «Things in my room / classroom / school» тақырыбында көрнекі сөздік жасау. Пиктограммаларды, суреттерді, стикерлерді пайдалану. «Суреттен тап» ойыны. Мнемотехника және визуализация. Visual dictionary: word + picture. Creation of a visual dictionary on the topic «Things in my room / classroom / school». The use of pictographs, drawings, and stickers. The «Guess the picture» game. Mnemonics and visualization.

9«Менің Сүйікті Заттарым» Шағын жоба. Шағын жобаны құру: қолтаңбалары мен ауызша түсініктемелері бар сүйікті нәрселер туралы презентация немесе плакат жасау. Лексика мен қарапайым грамматиканы біріктіру. Шығармашылық ойлауды дамыту. Mini-project: «My Favorite Things». Creating a mini-project: making a presentation or poster about your favorite things with captions and oral commentary. Combining vocabulary and elementary grammar. The development of creative thinking.

10Грамматикалық құбыжықтар (ойын). Грамматикалық формалар бойынша ойнау (мақалалар, етістік формалары, сөз тәртібі). «Құбыжықты дұрыс сөзбен тамақтандырыңыз» командалық карта ойыны. Грамматиканы саналы түрде қолдану дағдыларын қалыптастыру. Grammatical Monsters (game). Is a game based on grammatical forms (articles, verb forms, word order). Team card game «Conquer the monster with the right word». Formation of skills of conscious use of grammar.

11Бейне + ойын: «What' s happening?». Қысқа үнсіз / анимациялық бейнені көру. Тапсырма-не болып жатқанын сипаттау. «Find the action», «Mime and guess» ойындары. Ауызша сөйлеу, тыңдау, болжау дағдыларын дамыту. Video + game: «What's happening?». Watching a short silent/animated video. The task is to describe what is happening. Games «Find the action», «Mime and guess». Development of oral speech, listening, and guessing skills.

12Рөлдік ойын: дүкенде сатып алушы мен сатушының жағдайларын сахналау. Тауарлар мен бағалары бар карточкаларды пайдалана отырып, жұпта жұмыс істеу. «Дүкен» тақырыбындағы Лексика. Сөйлеу және қарым-қатынас дағдыларын дамыту. Role-playing game: the situations of the buyer and seller are staged in the store. Work in pairs using product and price cards. Vocabulary on the topic of «Shopping». Development of speech and communication skills.

13«Тыңшы» ойыны (сөзді табыңыз). Зейін мен мәтінді қабылдау ойыны: шифрланған сөздерді табыңыз, сөйлемдер жасаңыз. Шифрлау элементтері, мәтін бойынша іздеу. Логиканы, визуалды есте сақтауды, мәтін құрылымымен жұмысты дамыту. The Spy game (find the word). A game of mindfulness and text perception: find encrypted words, make sentences. Encryption elements, text search. Development of logic, visual memory, and working with text structure.

III бөлім. Біз ойнаймыз, яғни үйренеміз (9 сағат)

Part III. Playing means learning (9 hours)



14Мәтін қалай жұмыс істейді? Қарапайым мәтіннің құрылымын талдау (басы, ортасы, соңы). Бөліктерден мәтін құрастыруға арналған ойын тапсырмасы. Комикстермен және аралас сөз тіркестерімен жұмыс. Тұжырымның логикалық құрылу дағдыларын қалыптастыру. How does the text work? Analyzing the structure of a simple text (beginning, middle, and end). A game task for assembling text from parts. Working with comics and mixed-up phrases. Formation of skills of logical construction of utterances.

15Шығармашылық баяндаушы (story cubes). Әңгімелер жазу үшін сурет текшелерін (story cubes) пайдалану. Жұптық жаттығулар: қысқа әңгімелер құру. Қиялды, стихиялық сөйлеуді, сөйлем құру дағдыларын дамыту. Story cubes. Using picture cubes (story cubes) to create stories. Exercises in pairs: creating short stories. Developing imagination, spontaneous speech, and sentence-building skills.

16Кроссвордты өзіңіз жасаңыз. Оқушылардың өткен сөздік қорына өз сөзжұмбақтарын жасау. Сыныптастарымен кроссворд алмасу. Анықтамалармен жұмыс. Есте сақтау және шығармашылық бастаманы дамыту. Make up a crossword puzzle yourself. Students create their own vocabulary crosswords. Crossword puzzle exchange with classmates. Working with definitions. Development of memory and creative initiative.

17Шағын пікірталас: «Мысықтар иттерде ме?». Қарапайым дәлелдермен ағылшын тілінде талқылау. Пікір айту, басқа көзқарастарды құрметтеу дағдыларын үйрету. Ауызша сөйлеуді, логиканы, сенімділікті дамыту. Mini-debate: «Cats or Dogs?». The discussion is in English with simple arguments. Teaching the skills of expressing opinions and respecting other points of view. Development of oral speech, logic, and confidence.

18Қайталау-ойын әрекеті. Командалық ойындар: викториналар, лексикалық-грамматикалық эстафеталар, «Әлсіз буын» түріндегі конкурстар. Бөлім бойынша қорытынды: білімді жалпылау, бәсекелестік қызығушылықты дамыту. Repetitive play activity. Team games: quizzes, lexico-grammatical relay races, competitions such as «Weak link». Summary of the section: generalization of knowledge, development of competitive interest.

19 «Менің бөлмем» жобасы. Визуализациясы бар шағын жоба: қолтаңбасы бар бөлменің суреті / орналасуы. Презентация ауызша. «Үй» тақырыбындағы Лексика. Сипаттау және визуалды ойлау дағдыларын дамыту. The My Room project. A mini-project with visualization: drawing/layout of your room with captions. The presentation is oral. Vocabulary on the topic of «Home». Development of descriptive and visual thinking skills.

20Әнмен ағылшын тілі. Әнді ағылшын тілінде үйрену және орындау. Сөздерді енгізуге арналған тапсырмалар, мағынаны болжау. Фонетикалық дағдыларды, тыңдауды, музыкалық есте сақтауды дамыту. English with a song. Learning and performing songs in English. Tasks for inserting words and guessing the meaning. Development of phonetic skills, listening, musical memory.

21Кафедегі диалог. Жағдайды сахналау: тамақ пен сусындарға тапсырыс беру. Үлгі фразалармен, мәзір карталарымен жұмыс. Жұптағы жаттығулар. Сөйлеу әрекеттеріне деген сенімділікті арттыру. Dialogue in a cafe. Staging the situation: we order food and drinks. Working with sample phrases and menu cards. Exercises in pairs. Increase confidence in speech actions.

22Театр-суреттегі импровизация . Оқушылар сюжеттік суретті алады және оған қысқа диалог немесе сценка ойнайды. Дайындық жоқ. Стихиялық сөйлеуді, шеберлікті, тіл сезімін дамыту. Theater is an improvisation based on a picture. Students receive a story picture and act out a short dialogue or skit based on it. Without preparation. The development of spontaneous speech, artistry, and a sense of language.

IV бөлім. Жобалау және зерттеу (8 сағат)

Part IV. Designing and exploring (8 hours)



23«Грамматикалық тапсырма» үстел ойыны. Грамматикалық тапсырмалары бар командалық ойын: етістіктің, мақалалардың, есімдіктердің және т.б. дұрыс формасын таңдау. The board game «Grammar Challenge». A team game with grammatical tasks: choosing the correct verb form, articles, pronouns, etc. Development of grammar analysis and quick thinking skills.

24 «Сөзді тап-мағынаны тап» квесті. Мәтіндердегі кілт сөздер мен сөз тіркестерін іздеу, жұмбақтар мен тапсырмаларды шешу. Семантикалық оқу және ақпаратпен жұмыс істеу дағдыларын қалыптастыру. The quest «Find the word - find the meaning». Search for keywords and phrases in texts, solve riddles and tasks. Formation of semantic reading and information processing skills.

25Ағылшын тіліндегі комикстер. Ұсынылған жағдайлар бойынша ағылшын тілінде диалогтары бар қысқа комикстер жасау. Шығармашылық жазуды және диалогтік сөйлеу дағдыларын дамыту. Comics in English. Create short comics with dialogues in English on the proposed situations. Development of creative writing and dialogic speech skills.

26 «Айналамыздағы ағылшын тілі» викторинасы. Мәдениет, дәстүр және тіл туралы сұрақтары бар «қоршаған әлемдегі ағылшын тілі» тақырыбындағы интерактивті викторина. Көкжиек пен тілге деген қызығушылықты дамыту. Quiz «English around us». Is an interactive quiz on the topic «English in the world around us» with questions about culture, traditions and language. The development of horizons and interest in the language.

27Жағдайлар мен шешімдер: «Сіз не істейсіз?». Шартты сөйлемдерді қолдана отырып, жағдайларды талқылау және модельдеу. Ағылшын тілінде сөйлеу ойлау және шешім қабылдау дағдыларын дамыту. Situations and solutions: «What would you do if...?». Discussion and modeling of situations using conditional sentences. Development of speech thinking and decision-making skills in English.

28Ойын арқылы қайталау: Bingo, Lotto. Лексика мен грамматикалық құрылымдарды қайталауға арналған Bingo және Lotto ойындары. Жад пен зейінді белсендіру. Repeat through the game: Bingo, Lotto. Bingo and Lotto games for vocabulary repetition and grammatical constructions. Activation of memory and concentration of attention.

29Карточкалармен оқу тренингі. Карточкаларды қолдана отырып, әр түрлі деңгейдегі мәтіндерді оқу және түсіну. Еркін оқу және мағынаны түсіну дағдыларын дамыту. Card reading training. Reading and understanding texts of different difficulty levels using flashcards. Developing the skills of fluent reading and understanding of meaning.

30«Менің мектеп өмірім» жобасы. Мектептегі күнделікті өмір туралы презентация немесе постер жасау. Лексика мен грамматикалық құрылымдарды қосу. Ақпаратты жоспарлау және ұсыну дағдыларын дамыту. The project «My school life». Create a presentation or poster about everyday life at school. Inclusion of vocabulary and grammatical structures. Development of information planning and presentation skills.

V бөлім. Рефлексия және қорытындылау (4 сағат)

Part V. Reflection and summing up (4 hours)


31Шағын жобаларды қорғау. Оқушылардың шағын жобаларын ұсынуы (мысалы, «Менің сүйікті заттарым», «Менің бөлмем», «Менің мектеп өмірім»). Сыныптастар мен мұғалімдердің жұмысын бағалау. Көпшілік алдында сөйлеу дағдыларын қалыптастыру. Protection of mini-projects. Students present their mini-projects (for example, «My Favorite Things», «My Room», «My School Life»). Assessment of work by classmates and the teacher. Formation of public speaking skills.

32Курстың кері байланысы: менің қадамдарым мен жетістіктерім. Жеке жетістіктер мен қиындықтарды талқылау, оқу процесін талдау. Өзін-өзі бағалау карталарын және болашақ жоспарларын толтыру. Жұптар мен топтарда жұмыс істеу. Өзін-өзі бақылау және сыни ойлау дағдыларын дамыту. Course reflection: my steps and achievements. Discussion of personal successes and difficulties, analysis of the learning process. Filling out self-assessment cards and future plans. Work in pairs and groups. Development of self-control and critical thinking skills.

33Қорытынды сабақ: ағылшын фестивалі. Ағылшын тілінде байқаулар, викториналар, театрландырылған көріністер мен әндер бар ойын мерекесі. Білімді еркін атмосферада жалпылау және бекіту. Тілді одан әрі үйренуге ынталандыру. Final lesson: English Festival. A game festival with contests, quizzes, theatrical skits and songs in English. Generalization and consolidation of knowledge in a relaxed atmosphere. Motivation for further language learning.

34«Ағылшын квесті: курс бойынша саяхат» қорытынды ойыны. Курстың барлық тақырыптары бойынша тапсырмалары бар интерактивті командалық квест: ағылшын тіліндегі жұмбақтар, басқатырғыштар, мини-ойындар және викториналар. Оқушылар станцияларды аралап, тапсырмаларды шешеді, ұпай жинайды және тілді сәтті үйренудің «құпиясын» ашады. Командалық өзара әрекеттесуді дамыту, материалды бекіту, эмоционалды разряд және мотивация. The final game «English Quest: journey through the course». Interactive team quest with tasks on all topics of the course: puzzles, puzzles, mini-games and quizzes in English. Students walk around the stations, solve tasks, score points and reveal the "secret" of successful language learning. Development of team interaction, consolidation of material, emotional discharge and motivation.


«Оқуды үйрену: ағылшын тілі сабақтарында ойын технологиялары арқылы танымдық бастаманы дамыту» тақырыбында қолданбалы оқыту курсын күнтізбелік – тақырыптық жоспарлау

(барлығы 34 сағат, аптасына 1 сағат)

Calendar-thematic planning of the course of Applied training on the topic «Learning to read: the development of cognitive initiative through game technologies in English lessons» (total 34 hours, 1 hour per week)


Lesson topic

Number of hours

Lesson objectives

Expected result

Part 1. Learning to learn: motivation and self-organization (6 hours)

1

Introductory lesson. What does «learning to learn»mean?

1

1. Introduce students to the course and key concepts (initiative, cognitive activity, independence)

2. Develop motivation to learn through team-building mini-games

3. Promote self-awareness of interests and learning goals through a motivation sheet

  1. Students understand the meaning of the terms «initiative», «cognitive activity», «independence»;

  2. Аre able to work in a group;

  3. Show interest in learning and participate in the discussion of their learning goals

2

Word games. English is fun!

1

1. Repeat and activate the learned vocabulary through game forms

2. Develop teamwork skills

3. Realize how the game helps you learn

  1. Students repeat vocabulary, expand vocabulary

  2. Explain how the game helps to memorize;

  3. Demonstrate activity and initiative in the learning process

3

Do-it-yourself dictionaries.

1

1. Introduce students to vocabulary visualization techniques (color, image, symbol)

2. Develop the skill of creating a dictionary yourself

3. Increase interest in memorizing words through the game

  1. Students create personal mini-dictionaries

  2. Аpply the "remember by image" technique

  3. Systematize vocabulary through play and visual means

4

The English alphabet in the quest

1

1. Repeat and fix the English alphabet in a playful way

2. Develop attention, memory, logical thinking

3. Develop the skills to work in a team

  1. Students learn and repeat English letters

  2. Тhey train their word composition skills

  3. Тhey develop cooperation and learn through play.

5

Learn - play - memorize!

1

1. Repeat and expand vocabulary on the topic of «School»

2. Develop memory and attention through game techniques

3. Introduce memorization strategies

  1. Students actively participate in memory games.

  2. They demonstrate knowledge of vocabulary on the topic of «School»

  3. Use game strategies to memorize words.

6

The game "Who am I?" (vocabulary + logic)

1

1. Consolidate vocabulary through a guessing game

2. Develop logical thinking, attentive listening and verbal guessing

3. Develop argumentation skills

  1. Students use vocabulary in logical-speech tasks

  2. Actively participate in dialogues

  3. Formulate descriptions and guesses in English.

Part II. Word, text and meaning (8 hours)

7

Game dictation «Hide the mistake»

1

1. Develop spelling vigilance and attentiveness

2. Develop the skill of finding and correcting errors

3. Activate language guessing through game formats

  1. Students find spelling and grammar errors

  2. Explain and correct them

  3. Use linguistic intuition and work in a group.

8

Visual dictionary: word + picture

1

1. Repeat and expand vocabulary on the topic «Things in my room/classroom/school»

2. Teach how to represent a word through an image and a drawing

3. Develop visual and visual-associative memory skills

  1. Students create visual dictionaries on their own

  2. Use images to memorize words

  3. Participat in game tasks to consolidate

9

Mini-project: My Favorite Things

1

1. Repeat and apply vocabulary on topics: subjects, hobbies, food, etc.

2. Develop the skill of describing your favorite things using elementary grammar

3. Develop the ability to prepare and present a mini-project

  1. Students create a poster or slide about their favorite things with a brief description

  2. Use phrases and grammatical constructions

  3. Speak to the class.

10

Grammar Monsters (game)

1

1. Repeat and fix grammatical forms: articles, verb forms, word order

2. Develop the skills of conscious use of grammar in speech and writing

3. Develop the skills to work in a team through play activities

  1. Students confidently apply grammar rules in game situations

  2. Improve communication skills.

11

Video + game: "What's happening?"

1

1. Develop listening and speaking skills in English

2. Learn to describe actions and situations

3. Form the skills of guessing and interaction through the game

  1. Students will be able to describe what is happening on the video in simple sentences

  2. Use active vocabulary

  3. Participate in games, develop attention and guesswork.

12

Role-playing game: in the store

1

1. Introduce vocabulary on the topic of «Shopping»

2. Develop oral and communication skills through role-playing

3. Develop the ability to work in pairs, use dialogical speech

  1. Students are able to conduct simple dialogues in the store

  2. Apply lexical constructions

  3. Work in pairs.

13

The Spy game (find the word)

1

1. Develop the skills of careful reading and perception of the text

2. Practice searching for information in the text and logical thinking

3. Develop the ability to compose simple sentences based on found words

  1. Students are able to find encrypted words in the text

  2. Compose sentences

  3. Develop visual memory and logic.

Part III. Playing means learning (9 hours)

14

How does the text work?

1

  1. Introduce the main structural parts of the text: beginning, middle, end

  2. Develop the skills of logical construction of utterances

  3. Develop the ability to work with text and graphic materials in a playful way

  1. Students understand how simple text is constructed

  2. Are able to highlight and correctly place parts of the text

  3. Develop teamwork and communication skills in English.

15

Story cube

1

  1. Develop creative thinking and imagination through play

  2. Develop the skills of spontaneous oral speech and storytelling

  3. Teach how to use visual cues (cubes) to create coherent text

  1. Students are able to compose short stories using pictures

  2. Develop confidence in oral speech and pair interaction skills

  3. Learn improvisation and creative thinking techniques.

16

Make up a crossword puzzle yourself

1

  1. Teach you how to create crosswords based on the vocabulary you have learned

  2. Develop creative initiative and teamwork skills

  3. Increase motivation to repeat and consolidate vocabulary

  1. Students independently create crosswords and define words

  2. Develop cooperation and communication skills

  3. Increase attentiveness and memory through play activities

17

Mini-debate: «Cats or Dogs?»

1

  1. Develop the skills of oral speech and argumentation in English

  2. Teach them to express and defend their opinions, respect other people's points of view

  3. Increase confidence in public speaking through gaming technology

  1. Students will be able to build simple arguments and counterarguments

  2. Develop logical thinking and listening skills increase motivation to actively use English.

18

Repetitive play activity

1

  1. Repeat and consolidate the studied lexico-grammatical material

  2. Develop teamwork and communication skills in English

  3. Increase motivation through competitive game forms of learning

  1. Students confidently use the vocabulary and grammar they have learned

  2. Actively interact in teams

  3. Take the initiative, develop attention, memory and reaction speed through game tasks.

19

The My Room project

1

  1. Develop descriptive skills in English

  2. Enrich vocabulary on the topic of «Home»

  3. Develop the ability to create visual projects and present them verbally

  1. Students compose and design mini-projects with vocabulary on the topic

  2. Demonstrate the ability to describe their room verbally

  3. Increase confidence in using English in creative activities.

20

English with a song

1

  1. Develop the skills of phonetics, listening and musical memory

  2. Expand vocabulary on the theme of the song

  3. Increase motivation through musical gaming technology

  1. Students memorize and sing a song in English

  2. Understand and explain the meaning of keywords and phrases

  3. Actively apply new lexical units in speech.

21

Dialogue in a cafe

1

  1. Introduce typical phrases and vocabulary for communication in a cafe

  2. Develop oral and dialogic communication skills

  3. Increase confidence in using English in real-world situations

  1. Students are able to build and conduct a simple dialogue in a cafe in English

  2. Actively use key phrases and vocabulary on the topic

  3. Show initiative and independence in speech actions.

22

Theater is an improvisation based on a picture

1

  1. Develop spontaneous speaking and creative thinking skills

  2. Build confidence in using English in improvisational situations

  3. Develop artistry and communication skills through gaming activities

  1. Students freely create short dialogues or skits based on visual material

  2. Actively use vocabulary and phrases, learn to maintain conversation and work in a group

  3. Increase confidence and interest in learning English through creativity.

Part IV. Designing and exploring (8 hours)

23

The board game «Grammar Challenge1

1

  1. Formation of skills of grammatical analysis and correct use of grammatical forms

  2. Developing quick thinking and teamwork through gaming activities

  3. Increase motivation to learn grammar through an interactive format

  1. Students confidently use the correct grammatical forms in the game context

  2. Develop the skills of quick decision-making and argumentation of their answers

  3. Increase interest and engagement in grammatical material through cooperative play

24

Quest: Find the word - find the meaning

1

  1. Formation of semantic reading and information retrieval skills in the text

  2. Development of skills to work in a group, discuss and argue their decisions

  3. Increased interest in learning English through gaming technology

  1. Students successfully find keywords and understand their meaning in the context of the text

  2. Develop skills of cooperation and critical thinking in solving problems

  3. Confidently compose simple sentences with found words

25

Comics in English

1

  1. Develop the skills of creative writing and dialogical speech in English

  2. Introduce the elements of comics and the structure of the narrative

  3. Encourage teamwork and creative thinking

  1. Students create short comics with correct dialogues

  2. Confidently use English in speech practice

  3. Increase interest in language learning through creativity and play

26

Quiz «English around us»

1

  1. Expand students' knowledge of the culture, traditions, and use of English in the world

  2. Develop teamwork skills, attentiveness and speed of thinking

  3. Increase interest and motivation in learning English through interactive games

  1. Students will be able to answer questions about cultural peculiarities and language

  2. Increase confidence in using English in the game format

  3. Develop communication and critical thinking skills

27

Situations and solutions: «What would you do if...?»

1

  1. To introduce and consolidate the use of conditional sentences of type II in English

  2. Develop the skills of verbal thinking, argumentation and decision-making in English

  3. Build confidence in the use of conditional constructions in live communication

  1. Students will be able to build conditional sentences and use them in modeling situations.

  2. The level of speech activity and confidence in dialogues will increase

  3. Develop the skills of collective discussion and reasoned speech in English

28

Repeat through the game: Bingo, Lotto

1

  1. Repeat and consolidate vocabulary and grammatical constructions through game methods

  2. Develop students' memory, attention and concentration

  3. Increase motivation to actively use English

  1. Students confidently use repeated words and grammatical forms in oral speech

  2. Improves the ability to concentrate and perceive information in a playful way

  3. There is a growing interest in learning a language through gaming technology

29

Card reading training

1

  1. Develop the skills of fluent reading and understanding of the semantic content of texts in English

  2. Increase interest in reading through gaming technology

  3. Improve communication skills in the process of discussing what you have read

  1. Students will be able to quickly read and understand texts of different difficulty levels Increase confidence in using English for reading and discussion

  2. Develop critical thinking and teamwork skills

30

«My School Life» рroject

1

  1. Develop the skills of planning and presentation of information in English

  2. Consolidate vocabulary and grammatical structures on the topic of "School life"

  3. Improve communication skills through group work and speaking engagements

  1. Students will be able to create and submit a project about their school life

  2. Increase confidence in speaking and using English in real-world situations

  3. Develop the skills to work in a group and plan presentations

Part V. Reflection and summing up (4 hours)

31

Protection of mini-projects

1

  1. Developing the skills of public speaking and presenting their projects in English

  2. Developing the ability to listen and give constructive feedback

  3. Summarizing and reflecting on the work done

  1. Students confidently present their mini-projects in English

  2. Master public speaking and communication skills

  3. Develop the ability to receive and give feedback constructively

32

Course reflection: my steps and achievements

1

  1. Develop students' self-reflection and critical thinking skills

  2. Analyze personal success and learning difficulties

  3. Make plans for further development and training

  1. Students are aware of their achievements and areas for improvement

  2. They learn to independently assess their progress and set learning goals.

  3. Motivation for further learning increases through game methods and discussions

33

Final lesson: «English Festival»

1

  1. Summarize the course results in a playful and creative way

  2. Consolidate the acquired knowledge and skills through a variety of game activities

  3. Increase motivation to further study English

  1. Students are active and interested in game contests

  2. Develop the skills of oral speech, creativity and teamwork

  3. Form a positive attitude towards language learning and reflect on their own progress

34

The final game "English quest: a journey through the course""

1

  1. Summarize the studied material in the form of an exciting quest

  2. Consolidate the skills and knowledge acquired during the course through game tasks

  3. Develop teamwork, logical thinking and speech skills in English

  1. Students are active and interested in completing the quest

  2. Increase confidence in using English in different situations

  3. Develop cooperation and critical thinking skills



AFTER-SCHOOL PLANNING


Part I

Learning to learn: motivation and self-organization

Lesson № 1


Topic of the lesson

Introductory lesson. What does «Learning to learn» mean?

Objectives of the lesson

1. Introduce students to the course and key concepts (initiative, cognitive activity, independence)

2. Develop motivation to learn through team-building mini-games

3. Promote self-awareness of interests and learning goals through a motivation sheet

Expected result

  1. Students understand the meaning of the terms «initiative», «cognitive activity», «independence»; they are able to work in a group;

  2. They show interest in learning

  3. Participate in discussions about their learning goals.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, setting a positive attitude

2. Questions: «What are you interested in learning?», «Why study?»

3. Mini-game «Snowball» (name + interest + why he wants to study)

4. Introduction to the topic «Learning to learn» through a discussion of the question «How do we learn?»

5. The purpose of the lesson: «Let's get to know the course and each other»






1. Welcome teachers

2. Answer questions, discuss

3. They participate in a mini-game and get to know their classmates.

4. Share personal goals and motivation.







Formative assessment «Verbal praise»

Formative assessment «Applause» - active listening








Presenta

tion, question cards, timer, markers, paper for the game

Middle of the lesson (25 min.)

1. Explanation of terms (initiative, cognitive activity, independence) with examples from life and study

2. Group work: situation analysis (case method): "What would you do?"

3. Physical training in English «Simon says» with elements on the topic (stand independently, think actively, etc.)

4. Familiarization with the motivation sheet. Explanation of why it is needed





1. They listen to the explanation

2. Share opinions in small groups, discuss cases

3. Perform physical training

4. Fill out a motivation sheet (interests, goals, strengths)





Formative assessment «Self-assessment» - answers in case studies


Formative assessment «Mutual assessment» - for participation in group work








Case sheets, physical training presenta

tion, motivation sheets, markers

End of the lesson (10 min.)

1. Summing up: «What have you learned about yourself as a student?»

2. The Motivational Ladder game (students choose the step they are currently on and write what will help them climb higher)

3. Homework: Bring one item that symbolizes their motivation to study

4. Feedback: «Smiley rating» - how I felt



1. Reflection, discussion of the lesson

2. Participate in the game, make a choice and explain

3. Write down your homework.

4. Evaluate the emotional state using emoticons



Formative scoring «Signal cards» - activity in the game





Ladder paper, Assessment emoticons, Diaries/

notebooks


Part I

Learning to learn: motivation and self-organization

Lesson № 2


Topic of the lesson

Word games. «English is fun!»

Objectives of the lesson

1. Repeat and activate the learned vocabulary through game forms

2. Develop teamwork skills

3. Realize how the game helps you learn

Expected result

  1. Students repeat vocabulary, expand vocabulary

  2. Explain how the game helps to memorize;

  3. Demonstrate activity and initiative in the learning process

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, positive communication attitude

2. Questions: «How do you usually remember words?», «What makes studying interesting?»

3. The game «Snowball»: name the word + the previous one

4. Discussion: «Why do words get forgotten?»

1. They greet and share their thoughts

2. Answer questions

3. Participate in the game by remembering the words

4. They make assumptions about difficulties in memorizing words.

Verbal feedback Formative evaluation of «Star» - for activity in the gameShape2



Word/topic cards, timer, whiteboard or flipchart

Middle of the lesson (25 min.)



1. The game «Word chain» (a chain of words on a topic, for example: food, animals)

2. Association exercise: words - emotions/ colors/places

3. The Magic Box game: guess the word from the description

4. Physical training on the topic: «English charades» (pantomime of words)

5. Group discussion: how to memorize words effortlessly




1. They work in teams, continue the chain of words

2. Create associations

3. They play «Magic box», ask questions

4. Perform physical exercises

5. Participate in the discussion

Formative evaluation of «Smiley» - for answers in gamesShape3

Formative thumbs- «Up award» - for participating in the discussion, creating associations




Paper cards with words, a box or a bag, images for physical training, markers, sheets for work

End of the lesson (10 min.)

1. The game «Find the word»: find the word by the description, drawn or association

2. Final discussion: «What was remembered best and why?»

3. Reflection on the «Ladder of Success»

4. Homework: Create a mini-word repetition game

1. They are playing the final game

2. Share their impressions

3. Reflect, evaluate their successes

4. They receive/write down their homework

Formative assessment «Self-assessment» - for oral answers

Emotional Feedback

Ladder of Success (template), reflective flashcards, homework assignment


Part I

Learning to learn: motivation and self-organization

Lesson № 3


Topic of the lesson

Do-it-yourself dictionaries.

Objectives of the lesson

1. Introduce students to vocabulary visualization techniques (color, image, symbol)

2. Develop the skill of creating a dictionary yourself

3. Increase interest in memorizing words through the game

Expected result

  1. Students create personal mini-dictionaries

  2. Аpply the "remember by image" technique

  3. Systematize vocabulary through play and visual means

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, setting lesson goals

2. Questions: «How do you store words?», "What helps you memorize them?"

3. The game «Memory Match» (picture + word)

4. Discussion of memorization methods

1. Welcome, participate in the discussion

2. They play a word-image matching game.

3. They share their own experience of storing words.

Formative evaluation of «Talking drawings» - for participation in the discussion and game


Vocabulary and picture cards, presen

tation, markers, whiteboard

Middle of the lesson (25 min.)


1. Shows examples of mini-dictionaries: with colors, symbols, drawings

2. Explains the «remember by image» technique (visualization, association, color)

3. Working in groups: creating a dictionary page (3 words each)

4. Physical minute: «Draw and act» - represent the word with your body or facial expressions



1. Consider examples of dictionaries

2. They do group work: they invent, draw, design

3. Participate in physical training (movement + word)

4. They discuss what they have remembered.

Formative assessment «Ladder of Success» - dictionary page design

Formative assessment «Applause» - physical activity in a minute



Paper, colored pens, markers, dictionary samples, assign

ments for groups, dictionary page templates

End of the lesson (10 min.)

1. The Word in the Image game: the teacher shows the image – the students guess the word

2. Discussion: "What helped you remember the words today?"

3. The «+ / – / interesting» method based on the lesson results

4. Reflection «Smiley Face»

5. Homework: arrange another page of the dictionary at home



1. They play word guessing games based on an image.

2. They reflect: they note which techniques were useful to them.

3. Write down your homework.

4. Share their impressions

5. They participate in reflection

Assessment based on the criteria of design and understanding

Formative assessment «Self-assessment»

Reflection «Smiley Face»



Table «+ / – / interesting», flashcards with images, homework template


Part I

Learning to learn: motivation and self-organization

Lesson № 4


Topic of the lesson

The English alphabet in the quest

Objectives of the lesson

1. Repeat and fix the English alphabet in a playful way

2. Develop attention, memory, logical thinking

3. Develop the skills to work in a team

Expected result

  1. Students learn and repeat English letters

  2. Тhey train their word composition skills

  3. Тhey develop cooperation and learn through play.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)


1. Greeting, creating a playful atmosphere

2. Questions: «What do you know about the English alphabet?»

3. Alphabet clap warm-up game - pronouncing letters with claps

4. Introduction to the quest theme: «The alphabet mission awaits us today!»



1. Welcome, answer questions

2. Participate in the warm-up

3. They share associations with English letters.

4. They are preparing to complete the quest

Formative assessment «Verbal praise»

Formative assessment «Signal cards» - activity in warm-up and discussion




Music track (optional), alphabet cards, «Alphabet Mission» presen

tation

Middle of the lesson (25 min.)







1. Organizes an alphabetical quest: stations with tasks

Find the «missing» letters

Put the letters in order

Make a word out of letters

Alphabetic maze

2. Explains the rules of teamwork

3. Conducts physical training: «Alphabet yoga» (letters by body)








1. They are divided into teams

2. Pass the stations, perform tasks on the alphabet, logic and attention

3. Physically represent the letters

4. Keep team records

Formative assessment «Mutual assessment» - for participation in group work

Formative assessment «Self-assessment» - the correctness of tasks, participation in physical training

Formative assessment «Applause» - physical activity in a minute








Letter cards, quest assign

ments, timer, answer sheets, markers, station signs

End of the lesson (10 min.)



1. Alphabet Bingo game (find and cross out the letters according to the description)

2. Summing up: «What was interesting?», «What did you remember?»

3. The Alphabetical Success Ladder method: where are you today?

4. Homework: come up with a task for the alphabet quest





1. They play bingo

2. Share their impressions

3. Evaluate their progress

4. Write down and discuss homework.

Formative evaluation of the «Star» - engagement in the gameShape4

Formative assessment «Self-assessment»

Reflection on the «Ladder of Success»





Bingo cards, Success Ladder template, stickers, self-reflection table


Part I

Learning to learn: motivation and self-organization

Lesson № 5


Topic of the lesson

Learn - play - memorize!

Objectives of the lesson

1. Repeat and expand vocabulary on the topic of «School»

2. Develop memory and attention through game techniques

3. Introduce memorization strategies

Expected result

  1. Students actively participate in memory games.

  2. They demonstrate knowledge of vocabulary on the topic of «School»

  3. Use game strategies to memorize words.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, the mood for the game

2. Questions for updating knowledge: «What English words related to school do you know?»

3. The game «Flashcards race» is a speed test to show and name a word»

4. Discussion: «What helps you remember a word for a long time?»




1. Answer questions

2. Playing a card game

3. They share their experience of memorizing words.


Verbal feedback

Formative assessment of «My mood» - activity in the game



Flashcards with vocabulary on the topic «School», timer, blackboard, markers

Middle of the lesson (25 min.)

1. Introduction of new words on the topic «School» (academic subjects, school supplies)

2. Using associations, colors, and gestures

3. Group work: Memory game (paired flashcards: word + picture)

4. Physical minute: «Find and Move» - find an object and show its movement


1. They listen and repeat new words.

2. They play «Memory» in pairs or groups

3. Participate in physical training, actively move

4. They discuss what they remember easily.

Formative assessment «Self-assessment» - the correctness of answers in the game, Formative assessment «Mutual assessment» - activity in group work



Memory cards, word list, pictures, templates, physical minute presenta

tion

End of the lesson (10 min.)

1. The game «Find the pair» (words and pictures are hidden in the classroom - you need to find and connect)

2. Mini-discussion: «Which memorization methods are most suitable for you?»

3. The «Color reflection» method is to choose the mood color based on the result.

4. Homework: Come up with a mini-word memorization game




1. They are looking for couples, moving around the class

2. Share memorization strategies

3. They evaluate themselves through their color mood.

4. Write down your homework.




Self-assessment, monitoring the choice of strategy and activity

Reflection on the « Color reflection »





Paired flashcards, colored flashcards, homework template, self-assessment sheet


Part I

Learning to learn: motivation and self-organization

Lesson № 6


Topic of the lesson

The game «Who am I?» (vocabulary + logic)

Objectives of the lesson

1. Consolidate vocabulary through a guessing game

2. Develop logical thinking, attentive listening and verbal guessing

3. Develop argumentation skills

Expected result

1. Students use vocabulary in logical-speech tasks

2. Actively participate in dialogues

3. Formulate descriptions and guesses in English.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)





1. Greeting, attitude to active participation

2. Questions: «Do you think it is possible to learn by playing?»

3. Mini-game «Yes/ No»: Guess the object on question 1

4. Introduction to the topic: «Today we are playing, thinking and talking!






1. Welcome teachers

2. Share their opinion about the benefits of games

3. They participate in a mini-game, ask questions, and draw logical conclusions.

4. Getting ready for the main game

Formative evaluation «Smiley» - for answers and engagement

Formative assessment «Applause» - activity in asking questions





Flashcards with objects/

words, timer, phrases for stimulating questions («Am I...?», «Do I...?»)

Middle of the lesson (25 min.)






1. Demonstration of an example: «I'm yellow, I'm a fruit, monkeys like me. Who am I?»

2. Discussion of how to describe an object (color, shape, functions)

3. Group work: Each group receives role cards and descriptions.

4. Physical minute «Guess and Move»: if you guessed it, picture it






1. They listen and repeat examples.

2. They are divided into groups, choose a presenter

3. They play: one describes, the other guesses

4. They move and represent the guessed words

Formative evaluation of «Geometric shapes»- participation in the description

Formative assessment «Signal cards» - guessing, correctness of logical connections






Role cards and hints, description templates, category cards (fruits, animals, professions, etc.)

End of the lesson (10 min.)

1. The final game «Who am I?»: one student comes out with a card on his forehead, the others describe the word

2. Discussion: «What words did you remember today?», «What was difficult?»

3. Reflection: the «Traffic light» method

4. Homework: come up with 3 riddles in English




1. They play the final round

2. Participate in the discussion, share difficulties and successes

3. They reflect with the help of words.

4. They receive and write down their homework.

Formative assessment «Oral praise» - speech activity, involvement in the final game and discussion

Reflection: the «Traffic light»




Forehead game cards, markers, reflection stickers, homework template


Part II

Word, text and meaning

Lesson № 7


Topic of the lesson

Game dictation «Hide the mistake»

Objectives of the lesson

1. Develop spelling vigilance and attentiveness

2. Develop the skill of finding and correcting errors

3. Activate language guessing through game formats

Expected result

1. Students find spelling and grammar errors

2. Explain and correct them

3. Use linguistic intuition and work in a group.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, the purpose of the lesson: «Find and catch a mistake!»

2. Questions: «Why is it important to be able to find mistakes?», «What mistakes do you often see in texts?»

3. Mini-game «Erroneous sentence»: students find an error in one phrase on the blackboard

4. Discussion: How does language guessing work?



1. Welcome

2. They share their experience in finding bugs

3. Analyze short phrases, find and explain errors

4. Express their assumptions

Formative evaluation of «Flower» - activity in a mini-game

Formative assessment «Oral assessment» - oral answers



A table with erroneous phrases, markers, a board, or a presentation


Middle of the lesson (25 min.)

1. Presentation of dictation with errors (the text is being read or distributed)

2. Instructions: «Find and correct all errors in pairs»

3. Group work: comparison and discussion of corrections

4. Physical education lesson «Get up if it's right!» - students get up if they hear the right phrase.


1. They listen /read dictation, identify mistakes

2. They fix mistakes on their own or in pairs.

3. Compare options in small groups

4. Actively participate in physical training

Checklist with errors

Formative evaluation «Mutual evaluation» - mutual verification in pairs

Formative assessment «Verbal praise» - activity in discussion



Printouts with texts, colored pens, phrases for physical exercises, task cards for teamwork


End of the lesson (10 min.)



1. The «Hide the mistake» game: the students themselves insert errors into the text for another group

2. Presentation of «corrected» texts and a mini-defense

3. Reflection: «2 stars, 1 wish»

4. Homework: prepare a short text with 3 «hidden» errors



1. Compose texts with errors and exchange them with another group

2. They correct the texts of their peers

3. Participate in reflection, share their impressions

4. Write down the task

Formative assessment «Verbal praise» - involvement in making and correcting mistakes, quality of argumentationReflection: «2 stars, 1 wish»




Assign

ment sheets, dictation templates, homework cards


Part II

Word, text and meaning

Lesson № 8


Topic of the lesson

Visual dictionary: word + picture

Objectives of the lesson

1. Repeat and expand vocabulary on the topic «Things in my room/classroom/school»

2. Teach how to represent a word through an image and a drawing

3. Develop visual and visual-associative memory skills

Expected result

1. Students create visual dictionaries on their own

2. Use images to memorize words

3. Participat in game tasks to consolidate

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, motivation: «Is it possible to memorize a word without cramming?»

2. Questions: «What things do you see most often in your room or school?»

3. The Flash Picture game: guess the word from the picture

4. Introduction to the topic: «Dictionary without words - how does it work?»



1. Answer questions, share associations

2. They play guessing games based on images

3. They discuss how a picture helps to remember a word.

Formative assessment «Verbal praise» - activity in discussion

Formative assessment «Self-assessment» - participation in the game



Presen

tation with pictures, flashcards (item/drawing), markers, blackboard


Middle of the lesson (25 min.)

1. Demonstration of visual vocabulary examples (word + picture + symbol/color)

2. Explanation of mnemonics: color, symbol, association

3. Group work: creating posters/dictionary pages on the topic «Things in my room / classroom / school»

4. Physical minute «Picture the object!»



1. They study examples and ask questions

2. 6-8 words are drawn and framed in groups: a word, a picture, an icon

3. They participate in physical training by depicting objects

Formative assessment «Signal cards» - Group presentation, correspondence between a word and an image



A4/A3 paper, colored pens, stickers, vocabulary page templates, presentation on the topic


End of the lesson (10 min.)

1. The «Guess the picture» game (teams take turns showing drawings, others guessing the word)

2. Mini-exhibition and presentation of their dictionaries

3. Reflection: The «Miracle Tree»

4. Homework: Create 3 flashcards for a personal visual dictionary



1. Participate in a guessing game

2. They present their visual dictionaries

3. Conduct a reflection

4. They receive and write down their homework.

Formative assessment «Verbal praise» - creativity, activity

Reflection: The «Miracle Tree»




Game cards, blanks for homework


Part II

Word, text and meaning

Lesson № 9


Topic of the lesson

Mini-project: «My Favorite Things»

Objectives of the lesson

1. Repeat and apply vocabulary on topics: subjects, hobbies, food, etc.

2. Develop the skill of describing your favorite things using elementary grammar

3. Develop the ability to prepare and present a mini-project

Expected result

1. Students create a poster or slide about their favorite things with a brief description

2. Use phrases and grammatical constructions

3. Speak to the class.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting and goal setting: «Today we are creating a project about our favorite things»

2. Blitz questions: «What do you like?», «What is your favorite...?»

3. The game «Find someone who...» (find a classmate who has the same favorite something)


1. Answer questions

2. Participate in a survey game

3. They begin to form ideas about what they will include in the mini-project.

Formative assessment «Traffic light» - verbal activity, involvement in the game


A handout for the game «Find someone who...», question cards, a board, markers

Middle of the lesson (25 min.)

1. Demonstration of a sample mini-project (slide/poster): title, photo/drawing, caption, 2-3 sentences

2. Repeat grammar: «I like...», «My favorite ... is ... because...»

3. Group work: preparation of mini-projects

4. Physical minute «Show your favorite» (using gestures to show your favorite thing)




1. Study the sample, ask questions

2. Create projects (posters or presentations): draw, write signatures, prepare an oral explanation

3. Perform physical training

Formative

assessment «Mutual evaluation» - checking keywords, support in the formulation, cooperation in the group




Paper, markers, stickers, templates with phrases, sample project, presenta

tion


End of the lesson (10 min.)



1. Presentation of projects (individually or in a group)

2. The game «Guess whose favorite thing» (according to the description)

3. Reflection: «3 words about yourself and the project»

4. Homework: complete project 1 with a new subject and take a photo with it



1. They present their projects

2. They listen and guess who the description belongs to.

3. Share their impressions

4. Write down your homework.

Formative assessment «Applause» - oral presentation, understanding, participation in the discussion.

Reflection: «3 words about yourself and the project»




Student projects, flashcards for games, reflection sheets, homework template


Part II

Word, text and meaning

Lesson № 10


Topic of the lesson

Grammar Monsters (game)

Objectives of the lesson

1. Repeat and fix grammatical forms: articles, verb forms, word order

2. Develop the skills of conscious use of grammar in speech and writing

3. Develop the skills to work in a team through play activities

Expected result

1. Students confidently apply grammar rules in game situations

2. Improve communication skills.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, goal setting

2. Questions for updating: «What are articles? What are the tenses of verbs?»

3. Mini-game «Grammar Quick Survey» (students quickly answer grammar questions)



1. Answer questions

2. Actively participate in the mini-game

Formative assessment of «My mood» - Oral answers, involvement in the discussion



Question cards, interactive whiteboard or poster

Middle of the lesson (25 min.)

1. Explanation of rules on articles, verb forms and word order with examples

2. Division into teams for the game «Conquer the grammatical monster» - distribution of cards with different words and forms

3. Physical minute «The monster is moving» (movements to music related to the theme)


1. They listen to explanations, ask questions

2. They play teams, choose the correct grammatical forms, and feed the «monster» with cards.

3. Perform physical training



Formative assessment of «Talking drawings» - the correctness of the choice of cards, activity in the game



Word cards (different shapes), a large poster with a «monster», music for a physical lesson

End of the lesson (10 min.)



1. Game results, discussion of mistakes and correct answers

2. Fix the Monster fixing exercise - correcting sentences with mistakes

3. Reflection: «Geometric shapes»

4. Homework: make 5 sentences with different articles and verbs





1. Participate in the discussion, correct mistakes in reflection

2. Share their discoveries

3. Write down your homework.

Formative evaluation of the «Star» - сorrectness of corrections Shape5 Reflection: «Geometric shapes»




Work

sheets with sugge

stions for correction, blackboard, homework cards


Part II

Word, text and meaning

Lesson № 10


Topic of the lesson

Grammar Monsters (game)

Objectives of the lesson

1. Repeat and fix grammatical forms: articles, verb forms, word order

2. Develop the skills of conscious use of grammar in speech and writing

3. Develop the skills to work in a team through play activities

Expected result

1. Students confidently apply grammar rules in game situations

2. Improve communication skills.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, goal setting

2. Questions for updating: «What are articles? What are the tenses of verbs?»

3. Mini-game «Grammar Quick Survey» (students quickly answer grammar questions)




1. Answer questions

2. Actively participate in the mini-game

Formative assessment «Talking drawings» - oral answers, involvement in the discussion




Question cards, interactive whiteboard or poster

Middle of the lesson (25 min.)

1. Explanation of rules on articles, verb forms and word order with examples

2. Division into teams for the game «Conquer the grammatical monster» - distribution of cards with different words and forms

3. Physical minute «The monster is moving» (movements to music related to the theme)



1. They listen to explanations, ask questions

2. They play teams, choose the correct grammatical forms, and feed the «monster» with cards.

3. Perform physical training

Formative assessment of «Signal cards» - The correctness of the choice of cards, activity in the game



Word cards (different shapes), a large poster with a «monster», music for a physical lesson

End of the lesson (10 min.)

1. Game results, discussion of mistakes and correct answers

2. Fix the Monster fixing exercise - correcting sentences with mistakes

3. Reflection "Flower Meadow"

4. Homework: make 5 sentences with different articles and verbs



1. Participate in the discussion, correct mistakes in reflection

2. Share their discoveries

3. Write down your homework.

Formative assessment «Self-assessment» - correctness of corrections

Reflection «Flower Meadow»


Work

sheets with sugges

tions for correction, blackboard, homework cards


Part II

Word, text and meaning

Lesson № 11


Topic of the lesson

Video + game: «What's happening?»

Objectives of the lesson

1. Develop listening and speaking skills in English

2. Learn to describe actions and situations

3. Form the skills of guessing and interaction through the game

Expected result

1. Students will be able to describe what is happening on the video in simple sentences

2. Use active vocabulary

3. Participate in games, develop attention and guesswork.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, motivational question: "What actions do you know?"

2. Mini-game «Act it out» - actions are shown, classmates guess

3. Discussion of the expected content of the video


1. They answer questions and name actions.

2. They play «Act it out», show and guess the actions





Formative assessment «Verbal praise» - activity, correctness of guessing




Action cards, interactive whiteboard or poster


Middle of the lesson (25 min.)



1. Watching a short silent or animated video 2-3 times

2. Explanation of the task: «Describe what's happening»

3. Group work: discuss and make a description

4. Physical training with facial expressions and movements on the topic of the video




1. Watch the video carefully

2. They discuss in a group, make suggestions about what is happening

3. Perform physical training


Formative assessment «Self-assessment» - participation in a discussion

Formative evaluation of the «Smiley» - the quality of the descriptionShape6



Projector/screen for videos, question cards for groups, music for physical training


End of the lesson (10 min.)

1. The «Find the action» game: the teacher calls the action, the students show or find the card

2. The game «Mime and guess»: one shows the action, the others guess

3. Final discussion: «What did you learn?», reflection «The pinnacle of knowledge»

4. Reflection "The pinnacle of knowledge"

5. Homework: describe a short video or picture




1. They participate in games, demonstrate knowledge, and engage in reflection

2. Share their impressions, write down their homework

3. Тhey participate in reflection

Formative assessment «Mutual assessment» - oral participation, correctness of actions and descriptions

Reflection «The pinnacle of knowledge»





Action cards, reflection cards, videos, homework worksheets


Part II

Word, text and meaning

Lesson № 12


Topic of the lesson

Role-playing game: in the store

Objectives of the lesson

1. Introduce vocabulary on the topic of «Shopping»

2. Develop oral and communication skills through role-playing

3. Develop the ability to work in pairs, use dialogical speech

Expected result

1. Students are able to conduct simple dialogues in the store

2. Apply lexical constructions

3. Work in pairs.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, setting the lesson goal

2. Questions and discussion: "What can I buy in the store?"

3. The «Memory» game for memorizing words on the topic of «Shopping»



1. Answer questions, name famous products

2. Participate in the game, repeat vocabulary


Formative assessment of «Oral praise» - activity, correct use of vocabulary



Product image cards, interactive whiteboard or poster


Middle of the lesson (25 min.)





1. Explanation of new words and expressions for the buyer and seller

2. Demonstration of dialogues on the topic

3. Working in pairs with cards: playing out dialogues «In the store»

4. Physical minute «Buyer and seller» (movements, gestures)







1. They listen and repeat new words and expressions.

2. They play role-playing games in pairs, use flashcards

3. Perform physical training


Formative assessment of «Applause» - speech correctness

Formative assessment «Mutual assessment» - participation in a role-playing game





Cards with goods, prices, dialogue cards, music for physical training


End of the lesson (10 min.)

1. Final discussion: «What have you learned about shopping and stores?»

2. The game «Guess the product» from the description

3. Pinning: making mini-dialogues on sheets

4. Reflection on the «Chest of Knowledge»

4. Homework assignment: write a dialog in the store




1. Share their impressions, participate in the game

2. They write short dialogues, participate in reflection, and write down homework.

Formative assessment of «Talking drawings» - oral answers, the quality of written dialogues

Reflection on the «Chest of Knowledge»


Work

sheets for dialogues, a picture for the Russian Federation, flashcards for the game, a whiteboard for writing homework


Part II

Word, text and meaning

Lesson № 13


Topic of the lesson

The Spy game (find the word)

Objectives of the lesson

1. Develop the skills of careful reading and perception of the text

2. Practice searching for information in the text and logical thinking

3. Develop the ability to compose simple sentences based on found words

Expected result

1. Students are able to find encrypted words in the text

2. Compose sentences

3. Develop visual memory and logic.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

1. Greeting, introductory questions: «How do you search for important words in the text?»

2. The game «Find the word» is a short example with simple words

3. Explanation of the rules of the Spy game



1. Answer questions, discuss

2. Participate in the warm-up game

3. They listen to the briefing


Formative assessment «Smiley review» - students draw a smiley + short review- participation, understanding the rules of the game



Short text with highlighted words, word cards


Middle of the lesson (25 min.)


1. Distribution of texts with encrypted words

2. Organization of work in groups: searching for words, making sentences

3. Physical training with elements of concentration


1. Read the text carefully

2. They search for words, make sentences in a group

3. Perform physical training


Formative evaluation «Mutual evaluation» - the accuracy of the words found, the quality of the sentences composed

Texts with encrypted words, writing sheets, a timer for a physical minute


End of the lesson (10 min.)



1. The Spy Detective game: the teams check each other's work

2. Discussion: «What was difficult, what helped?»

3. Reflection «Traffic Light»

3. Results and homework - find and write down 5 new words from the text




1. They exchange jobs, check

2. They share their impressions, answer questions, and participate in reflection.

3. Write down your homework.

Formative assessment «Self-assessment» - correctness and activity at the discussion stage

Reflection «Traffic Light»

Work

sheets for checking, a blackboard for writing, homework on paper or in a notebook, a reflection poster


Part III

Playing means learning

Lesson № 14


Topic of the lesson

How does the text work?

Objectives of the lesson

1. Introduce the main structural parts of the text: beginning, middle, end

2. Develop the skills of logical construction of utterances

3. Develop the ability to work with text and graphic materials in a playful way

Expected result

1. Students understand how simple text is constructed

2. Are able to highlight and correctly place parts of the text

3. Develop teamwork and communication skills in English.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greetings, questions for updating: «What is a text? What parts does it consist of?»

  2. The game «Cut into pieces» (short sentences from a familiar text)

  3. Explanation of the lesson objectives


  1. Answer questions, share knowledge

  2. Participate in the game, divide sentences into beginning, middle, and end


Formative assessment «Oral praise» - observation of activity, student responses



Images with parts of the text, cards with suggestions


Middle of the lesson (25 min.)



  1. Familiarization with new material: the structure of a simple text (beginning, middle, end)

  2. Organization of group work: assembling text from parts

  3. Working with comics and mixed-up phrases

  4. Physical training session on the topic «Building a text»






  1. Study the structure of the text

  2. Groups collect the text from the proposed parts

  3. Working with comics

  4. Perform physical training


Formative assessment «Signal cards» - checking the correctness of the text assembly

Formative assessment «Mutual assessment» - group work





Comics, flashcards with parts of the text, writing sheets


End of the lesson (10 min.)






  1. Text Puzzle game: teams exchange results and correct each other's mistakes

  2. Discussion: «Why is it important to build the text correctly?»

  3. Reflection «Flower of Knowledge»

  4. Summing up, homework








  1. Exchange collected texts, discuss

  2. Answer questions, participate in reflection

  3. They write down their homework

Formative assessment «Traffic Light» - the quality of teamwork

Formative assessment «Ladder of Success» - oral answers

Reflection «Flower of Knowledge»








Worksheets, reflection technique, whiteboard, homework (compose a simple text)


Part III

Playing means learning

Lesson № 15


Topic of the lesson

Story cube

Objectives of the lesson

1. Develop creative thinking and imagination through play

2. Develop the skills of spontaneous oral speech and storytelling

3. Teach how to use visual cues (cubes) to create coherent text

Expected result

1. Students are able to compose short stories using pictures

2. Develop confidence in oral speech and pair interaction skills

3. Learn improvisation and creative thinking techniques.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)


  1. Greetings, questions for updating: «What is a story? What parts of the story do you have?»

  2. Game-Question «What would you tell me about...?»

  3. Demonstration of story cubes, explanation of the rules of the game




  1. Answer questions

  2. Participate in the discussion

  3. Learn the rules of working with cubes

Formative assessment «Mutual assessment» - oral answers

Formative assessment «Applause»- activity and understanding of the rules




Story cubes (cubes with pictures), board


Middle of the lesson (25 min.)

  1. Showing an example of composing a story using cubes

  2. Organization of work in pairs: creation of short stories

  3. Physical training with elements of improvisation (acting out parts of the story)



  1. Compose a story in pairs using cubes

  2. Participate in physical training, developing spontaneous speech


Monitoring speech activity Formative evaluation «Mutual evaluation» - working in pairs



Story cubes, work

sheets for writing short stories


End of the lesson (10 min.)

  1. Storyteller-Representative game: Couples tell stories to the whole group

  2. Discussion: what stories turned out, what was difficult

  3. «Text me» reflection

  4. Summing up, homework: come up with a story using 3 words from the lesson



  1. Present their stories

  2. Discuss difficulties and successes, participate in reflection

  3. They write down their homework

Formative assessment «Oral praise» - assessment of oral speech, the ability to express thoughts, engagement

Reflection «Text me»


White

board, writing materials, story cubes, reflection image



Part III

Playing means learning

Lesson № 16


Topic of the lesson

Make up a crossword puzzle yourself

Objectives of the lesson

1. Teach you how to create crosswords based on the vocabulary you have learned

2. Develop creative initiative and teamwork skills

3. Increase motivation to repeat and consolidate vocabulary

Expected result

1. Students independently create crosswords and define words

2. Develop cooperation and communication skills

3. Increase attentiveness and memory through play activities

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Explanation of the task: creating a crossword puzzle based on the vocabulary learned

  2. Demonstration of a crossword puzzle example

  3. Organization of work in groups

  4. Physical training session with letter movements




  1. Answer questions

  2. Participate in the game, repeat vocabulary


Formative assessment «Signal cards» - oral answers, engagement




Vocabulary cards, blackboard


Middle of the lesson (25 min.)



  1. Greeting and setting the lesson goal

  2. Questions for updating: «What is a crossword puzzle? Where have you met?»

  3. A mini-game «Guess the word» on the topic of vocabulary



  1. Crossword puzzles are created in groups: words and definitions are selected

  2. Take a break for a physical minute


Formative assessment «Mutual assessment» - group work


Formative evaluation of the «Star» - a creative approachShape7



Crossword worksheets, pens, crossword examples


End of the lesson (10 min.)

  1. Crossword puzzle exchange between groups

  2. Completing each other's crosswords

  3. Discussion of difficulties and achievements

  4. Reflection on the «Bag of Knowledge»

  5. Lesson results and homework (create a crossword puzzle at home)





  1. Solve crosswords, discuss difficulties

  2. Share their impressions, participate in reflection , write down homework

Formative assessment «Self-assessment» - verification of completed tasks

Reflection on the «Bag of Knowledge»





Crossword puzzle worksheets, whiteboard, reflection sheet



Part III

Playing means learning

Lesson № 17


Topic of the lesson

Mini-debate: «Cats or Dogs?»

Objectives of the lesson

1. Develop the skills of oral speech and argumentation in English

2. Teach them to express and defend their opinions, respect other people's points of view

3. Increase confidence in public speaking through gaming technology

Expected result

1. Students will be able to build simple arguments and counterarguments

2. Develop logical thinking and listening skills increase motivation to actively use English.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, goal setting: «Today we are learning how to express opinions and conduct mini-debates»

  2. Actualization: questions «Who loves cats? Who likes dogs?»

  3. Quick Poll game: vote for your favorite animal




  1. Answer questions, express preferences

  2. Participate in the voting


Formative assessment «Talking drawings» - oral answers, active discussion






Question cards, board


Middle of the lesson (25 min.)

  1. Explanation of the rules of the mini-debate

  2. Modeling an example of arguments on the topic «Cats or Dogs?»

  3. Division into two groups (for cats and for dogs)

  4. Organization of work in groups to prepare arguments

  5. Physical training with breathing exercises to relieve anxiety







  1. The groups prepare arguments and counterarguments

  2. Perform physical exercises for relaxation





Formative assessment «Smiley» - observation of the ability to formulate thoughts, interactShape8






Sheets with phrases for arguments, a timer


End of the lesson (10 min.)



  1. Holding mini-debates (each group makes its own arguments)

  2. Discussing respect for other people's opinions

  3. Thumb reflection

  4. Lesson results: what have you learned and what have you learned




  1. Participate in debates, listen to opponents

  2. Participate in reflection

  3. Share their impressions and draw conclusions



Formative assessment "Oral praise" - assessment of speech activity, listening and argumenta

tion skills

Thumb reflection





Role cards, whiteboard, voting stickers, reflection picture


Part III

Playing means learning

Lesson № 18


Topic of the lesson

Repetitive play activity

Objectives of the lesson

1. Repeat and consolidate the studied lexico-grammatical material

2. Develop teamwork and communication skills in English

3. Increase motivation through competitive game forms of learning

Expected result

1. Students confidently use the vocabulary and grammar they have learned

2. Actively interact in teams

3. Take the initiative, develop attention, memory and reaction speed through game tasks.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting the lesson goal: repeating and consolidating the material through games

  2. Updating knowledge: questions and answers, quick mini-quizzes on the topic Engaging games: «Brainstorm», «Quick questions»




  1. Answer questions

  2. Participate in mini-quizzes

  3. Actively involved in the discussion





Formative assessment «Self-assessment» - oral answers, engagement in dialogue






Question cards, interactive whiteboard


Middle of the lesson (25 min.)

  1. Organization of team games: lexico-grammatical relay races (for example, to make a sentence on a card)

  2. Conducting a «Weak link» contest with questions on the material covered

  3. Physical training with a game warm-up (for example, movements under commands in English)





  1. Teams perform relay tasks

  2. Participate in the competition, answer questions

  3. Perform physical exercises

Formative assessment «Verbal praise» - observation of activity, correctness of answers








Task cards, timer, audio accompaniment


End of the lesson (10 min.)




  1. Final summary: discussion, what's new, what tasks you liked.

  2. Reflection «Apple»

  3. Summing up the results, praise for the activity

  4. Homework: a mini-task in a playful way





  1. Discuss the results of the lesson, participate in reflection

  2. Share their impressions

  3. They write down their homework

The «Thumb» formative assessment is an oral and written reflection of understanding Reflection «Apple»




Black

board, voting stickers, handouts, reflection cards


Part III

Playing means learning

Lesson № 19


Topic of the lesson

The My Room project

Objectives of the lesson

1. Develop descriptive skills in English

2. Enrich vocabulary on the topic of «Home»

3. Develop the ability to create visual projects and present them verbally

Expected result

1. Students compose and design mini-projects with vocabulary on the topic

2. Demonstrate the ability to describe their room verbally

3. Increase confidence in using English in creative activities.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting lesson goals

  2. Updating vocabulary on the topic of "Home" with the help of questions and mini-games (for example, the game «What's missing?» with the objects of the room)

  3. An introduction to the project topic with an example of room visualization




  1. Answer questions, participate in games

  2. They discuss what they know about the room and the objects in it


Formative assessment «Self-assessment» - oral answers, active discussion






Flashcards with images of room objects, interactive whiteboard


Middle of the lesson (25 min.)

  1. Explains the task of the project: to draw or make a layout of your room with signatures

  2. Divides the class into groups to discuss ideas and share vocabulary

  3. Conducts physical exercises with movements related to objects in the room (for example, «touch the bed», «point to the window»)




  1. They work in groups: they discuss, plan a project

  2. Create a drawing or layout of a room with captions

  3. Perform physical training

Oral feedback - monitoring of participation, correction of language errors






Paper, pencils, colored markers, stickers, dictionaries

End of the lesson (10 min.)





  1. Organization of the presentation of mini-projects

  2. Discussion, questions to the speakers

  3. Final summary, commendation for work and activity

  4. Reflection on «My mood»

  5. Homework: Prepare an oral description of your room for the next lesson






  1. Present their projects verbally

  2. Answer questions from classmates

  3. Participate in reflection

  4. They write down their homework

Formative assessment «Signal cards» - assessment of the presentation according to the criteria: completeness, correctness of vocabulary, expressive

ness

Reflection on «My mood»





Students' projects, assessment criteria sheets, blackboard, reflection picture


Part III

Playing means learning

Lesson № 20


Topic of the lesson

English with a song

Objectives of the lesson

1. Develop the skills of phonetics, listening and musical memory

2. Expand vocabulary on the theme of the song

3. Increase motivation through musical gaming technology

Expected result

1. Students memorize and sing a song in English

2. Understand and explain the meaning of keywords and phrases

3. Actively apply new lexical units in speech.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting the lesson goal

  2. Updating the vocabulary and theme of the song using questions and games (for example, the game «Guess the word» based on keywords from the song)

  3. Introduction to the theme of the song, discussion of the title and theme




  1. Answer questions, participate in the game

  2. Share suggestions about the theme of the song

Formative assessment «Assessment scale» - oral answers, active discussion





Song vocabulary cards, audio player


Middle of the lesson (25 min.)

  1. Plays a song with lyrics, explains incomprehensible words

  2. Performs tasks to insert missing words in the text

  3. Organizes work in groups: they discuss the meaning of the song and the translation of individual phrases

  4. Physical training session with movements to music





  1. Listen to and repeat the song

  2. Perform tasks based on the text

  3. They work in groups, discuss

  4. Perform physical training





Formative assessment «Verbal praise» - for participation and correctness of tasks





The text of the song with omissions, audio recording of the song, multimedia


End of the lesson (10 min.)

  1. Organization of the performance of the song by the whole class or groups

  2. Games to consolidate vocabulary from a song (for example, «Find the word»)

  3. Final discussion, Smiley reflection, summing up

  4. Homework: learn a song or make a drawing on a topic



  1. Sing a song, participate in games

  2. Share their impressions, answer questions, and participate in reflection

  3. They write down their homework

Formative assessment «Geometric shapes» - assessment of pronunciation, participation in activity



Audio recording, song lyrics, game cards, reflection card


Part III

Playing means learning

Lesson № 21


Topic of the lesson

Dialogue in a cafe

Objectives of the lesson

1. Introduce typical phrases and vocabulary for communication in a cafe

2. Develop oral and dialogic communication skills

3. Increase confidence in using English in real-world situations

Expected result

1. Students are able to build and conduct a simple dialogue in a cafe in English

2. Actively use key phrases and vocabulary on the topic

3. Show initiative and independence in speech actions.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting lesson goals

  2. Updating vocabulary on the topic «Cafe / Food and Drinks» with the help of questions: «What do you like to eat / drink?»

  3. The game «Menu Quiz» - guess the dishes from the description

  4. Demonstration of menu cards and keywords




  1. Answer questions

  2. Participate in the game, activate previously learned vocabulary

  3. They look at the menu cards




Formative assessment «Traffic light» - oral activity, participation in the game





Cards with images of dishes, cards with phrases, menu presenta

tion


Middle of the lesson (25 min.)

  1. Explains the structure of the dialogue in the cafe (greeting, order, questions, farewell)

  2. Shows samples of phrases and lines

  3. Organizes work in pairs: they act out dialogues using menu cards

  4. Conducts physical training with thematic movements (for example, imitation of serving food, drinking)




  1. They listen to explanations and repeat phrases

  2. They act out dialogues in pairs, practice pronunciation

  3. - Perform physical training

Formative evaluation of «Oral praise» - observation of pronunciation and correct use of phrases





Cards with menus and phrases, audio recordings of dialogues


End of the lesson (10 min.)


  1. The game «Who's faster?» - teams quickly compose dialogues from cards

  2. Discussion of difficulties, repetition of key phrases

  3. Summing up the lesson, reflection on the «Mood Star»

  4. Homework: create a mini-dialogue and write it down




  1. Participate in gaming activities

  2. Share their impressions, answer questions, participate in reflection

  3. They write down their homework

Formative assessment «Self-assessment» is an assessment of activity and the correctness of phrasing

Reflection on the «Mood Star»



Dialogue cards, reflection cards, game materials, homework notebooks


Part III

Playing means learning

Lesson № 22


Topic of the lesson

Theater is an improvisation based on a picture

Objectives of the lesson

1. Develop spontaneous speaking and creative thinking skills

2. Build confidence in using English in improvisational situations

3. Develop artistry and communication skills through gaming activities

Expected result

1. Students freely create short dialogues or skits based on visual material

2. Actively use vocabulary and phrases, learn to maintain conversation and work in a group

3. Increase confidence and interest in learning English through creativity.

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes

(10 min.)

  1. Greeting, setting the lesson goal

  2. Updating vocabulary and phrases on the topic (for example, emotions, actions)

  3. The game «Guess the emotion/ action» based on facial expressions and gestures

  4. Discussion of the picture: questions «What is happening?», «Who are the characters?»





  1. Answer questions, participate in the game

  2. Review the proposed picture and share their impressions

Formative assessment "Ladder of success" - oral participation, activity, understanding of the topic






Cards with emotions, pictures with plots, a board


Middle of the lesson (25 min.)

  1. Explains the rules of improvisation: short skits without preparation, partner support

  2. Divides the class into groups (2-3 people), distributes plot pictures to each group

  3. Helps with vocabulary and phrases when needed

  4. Organizes a physical training session with relaxation and voice exercises





  1. In groups, they discuss a picture, come up with a dialogue or a scene

  2. Practice cues and expressiveness of speech

  3. Perform physical exercises

Formative evaluation «Mutual evaluation» - for activity, cooperation






Story pictures, vocabulary cards, audio for warming up the vocal cords


End of the lesson

(10 min.)




  1. Organizes the screening of scenes in front of the class

  2. Gives feedback, highlights strengths and areas for improvement

  3. The game "Finish the sentence" to consolidate vocabulary

  4. Sums up the results, the «5 fingers» reflection

  5. Homework: come up with a mini-scene based on another picture






  1. They show skits, try to use new words and phrases

  2. Participate in the game, share their impressions, participate in reflection

  3. Doing their homework

Formative assessment «Applause» - assessment of speech activity and artistry

Formative assessment «Mutual assessment» - the ability to work in a team

«Five Fingers» Reflection





Story cards, audio/

video recordings of performances (optional), notebooks, reflection cards



Part IV

Designing and exploring

Lesson № 23


Topic of the lesson

The board game «Grammar Challenge»

Objectives of the lesson

1. Formation of skills of grammatical analysis and correct use of grammatical forms

2. Developing quick thinking and teamwork through gaming activities

3. Increase motivation to learn grammar through an interactive format

Expected result

1. Students confidently use the correct grammatical forms in the game context

2. Develop the skills of quick decision-making and argumentation of their answers

3. Increase interest and engagement in grammatical material through cooperative play

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting lesson goals

  2. Updating knowledge on the topic: questions, grammar mini-games (for example, a quick check of the correct forms of verbs and pronouns)

  3. The game «Quick Grammar Quiz» (multiple choice questions)

  4. Discussion of pictures to include in the game





  1. Answer questions, participate in mini-games

  2. Discuss pictures and suggested grammar topics



Formative assessment «Signal cards» - activity, correctness of answers in mini-games





Pictures with objects/situations, question cards, blackboard


Middle of the lesson (25 min.)

  1. Explains the rules of the Grammar Challenge board game

  2. Divides the class into teams (3-4 people)

  3. Distributes game materials (task cards, playing field, chips)

  4. Organizes a physical training session with simple movements and breathing exercises



  1. They play in teams, take turns choosing cards and completing tasks (choosing the correct grammatical form from the picture)

  2. They help each other, discuss options

  3. Perform physical training

Formative assessment «Mutual assessment» - teamwork

Formative evaluation of the «Star» - the correctness of the answersShape9



Grammar Challenge board game (playing field, task cards), timer, picture cards


End of the lesson (10 min.)


  1. Organizes a discussion of the results of the game

  2. Conducts a mini-game "Grammar Relay" to consolidate

  3. Summarizes and summarizes the lesson

  4. Reflection «Smiley face»

  5. Sets homework: compose 3 sentences using learned grammatical forms





  1. Share their impressions of the game

  2. Participate in a fixing mini-game

  3. Рarticipate in reflection

  4. They write down their homework

Formative assessment «Geometric shapes» - assessment of oral speech, the ability to apply grammar

Reflection «Smiley face»






Question and picture cards, blackboard, handout, reflection card



Part IV

Designing and exploring

Lesson № 24


Topic of the lesson

Quest: Find the word - find the meaning

Objectives of the lesson

1. Formation of semantic reading and information retrieval skills in the text

2. Development of skills to work in a group, discuss and argue their decisions

3. Increased interest in learning English through gaming technology

Expected result

1. Students successfully find keywords and understand their meaning in the context of the text

2. Develop skills of cooperation and critical thinking in solving problems

3. Confidently compose simple sentences with found words

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting and setting lesson goals

  2. Updating knowledge: questions on the topic of previous lessons related to key vocabulary

  3. A «Blitz poll» game on vocabulary and simple phrases

  4. Explanation of the quest rules



  1. Answer questions, participate in a blitz survey

  2. They are listening to the briefing on the quest


Formative assessment «Self-assessment», «Verbal praise» - activity, completeness and correctness of answers



Question cards, whiteboard, handout with vocabulary


Middle of the lesson (25 min.)



  1. Organization of groups of 3-4 people

  2. Distribution of texts with tasks, riddles and keywords

  3. Explanation of the stages and rules of word search and puzzle solving

  4. Conducting physical exercises with thematic movements (for example, «seeker» - searching for objects)





  1. They work in groups, search for keywords and phrases in texts

  2. Solve puzzles, discuss the results

  3. Perform physical training

Formative assessment «Mutual assessment» - collaboration in a group

Formative assessment «Signal cards» - the correctness of the search for words and answers





Texts with tasks and riddles, a timer, flashcards with keywords


End of the lesson (10 min.)




  1. Discussion of the quest results: What was found, what was difficult

  2. Make a sentence game from found words

  3. Summarizing, consolidating the material, reflection «Traffic light»

  4. Homework: write a short story using found words






  1. Present the results of the search

  2. Participate in the suggestion making game

  3. Рarticipate in reflection

  4. They write down their homework

Formative assessment «Verbal praise» - participation in the discussion

Formative assessment «Self-assessment» is an assessment of the ability to work with text

Reflection «Traffic light»




Black

board, vocabulary cards, handouts for the game, reflection cards


Part IV

Designing and exploring

Lesson № 25


Topic of the lesson

Comics in English

Objectives of the lesson

1. Develop the skills of creative writing and dialogical speech in English

2. Introduce the elements of comics and the structure of the narrative

3. Encourage teamwork and creative thinking

Expected result

1. Students create short comics with correct dialogues

2. Confidently use English in speech practice

3. Increase interest in language learning through creativity and play

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting lesson goals

  2. Updating knowledge: questions about favorite comic book characters, favorite stories

  3. The game «Guess the emotion» from the pictures from the comics

  4. Discussion of comic book elements (panels, dialogues, characters)






  1. Answer questions

  2. Participate in the game, discuss examples

  3. Share their knowledge about comics

Formative assessment «Verbal praise» - activity, completeness of responses, participation in the game





Comic book pictures, whiteboard, question cards


Middle of the lesson (25 min.)



  1. Explanation of the task: creation of short comics with dialogues on given situations

  2. Demonstration of a comic book example and explanation of the structure

  3. Division into groups, distribution of materials

  4. Conducting physical exercises with the movements of comic book characters





  1. They work in groups, plan and create comic books with dialogues

  2. Discuss ideas within the group

  3. Perform physical training

Formative evaluation «Verbal praise»- collaboration

Formative evaluation of the «Star» - creativityShape10

Formative evaluation of the «Smiley» correctness of dialoguesShape11






Paper, colored pencils/markers, comic book templates


End of the lesson (10 min.)




  1. Presentation of created comics in front of the class

  2. The «Guess the plot» game - the others guess the situation from the comic

  3. Summing up the lesson, reflection on the «Ladder of success»

  4. Homework: come up with a comic book at home







  1. They present comics verbally

  2. Participate in a guessing game

  3. participate in reflection

  4. Share their impressions and reflect

Formative assessment «Assessment window» - assessment of creativity, correctness of speech, ability to work in a group

Reflection on the «Ladder of success»







Demo comics, blackboard, handout, reflection cards


Part IV

Designing and exploring

Lesson № 26


Topic of the lesson

Quiz «English around us»

Objectives of the lesson

1. Expand students' knowledge of the culture, traditions, and use of English in the world

2. Develop teamwork skills, attentiveness and speed of thinking

3. Increase interest and motivation in learning English through interactive games

Expected result

1. Students will be able to answer questions about cultural peculiarities and language

2. Increase confidence in using English in the game format

3. Develop communication and critical thinking skills

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting and attitude to the lesson

  2. Knowledge updating tasks: the questions «What do you know about English? Where did you meet English?»

  3. An Association game on the topic of the English language and English-speaking countries

  4. Introduction of the quiz topic, explanation of the rules






  1. Answer questions

  2. Participate in the Association game

  3. They listen to the problem statement

Formative assessment of «Applause» - activity, quality of responses, engagement






Question cards, whiteboard, multimedia


Middle of the lesson (25 min.)

  1. Conducting an interactive quiz in teams (questions about culture, traditions, vocabulary of the English language and English-speaking countries)

  2. Organization of work in groups

  3. Physical training session with elements of English words and movements (for example, «jump», «clap», etc.)

  4. Discussion of correct answers and brief information on each topic









  1. Answer quiz questions in teams

  2. Actively participate in physical training

  3. They listen to explanations and discuss

Formative assessment «Mutual assessment»" is teamwork

Formative evaluation of the «Star» - activityShape12

Formative assessment of «Geometric shapes» - correctness of answers










Projector, multimedia quiz, question cards


End of the lesson (10 min.)

  1. A «Blitz poll» game to consolidate the material

  2. Reflection «Top of knowledge»

  3. Quiz results: announcement of winners, encouragement of all participants

  4. Homework: find an interesting fact about English and prepare a short story

  1. Participate in a blitz survey

  2. Share their impressions and new knowledge

  3. Listen to the results and participate in the discussion

  4. Рarticipate in reflection

Formative assessment «Verbal praise» - participation in the game, completeness and accuracy of responses

Reflection «Top of knowledge»

Handouts, board, tokens/sti

ckers for teams, reflection cards


Part IV

Designing and exploring

Lesson № 27


Topic of the lesson

Situations and solutions: «What would you do if...?»

Objectives of the lesson

1. To introduce and consolidate the use of conditional sentences of type II in English

2. Develop the skills of verbal thinking, argumentation and decision-making in English

3. Build confidence in the use of conditional constructions in live communication

Expected result

1. Students will be able to build conditional sentences and use them in modeling situations.

2. The level of speech activity and confidence in dialogues will increase

3. Develop the skills of collective discussion and reasoned speech in English

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting and setting the lesson goal

  2. Updating knowledge: questions and assignments on conditional sentences (If-clauses)

  3. The game «What if?» (a playful discussion of simple situations)

  4. is a method of asking questions to activate thinking (for example, «What would you do if you lost your phone?»)







  1. Answer questions and participate in the discussion

  2. They play «What if?»

  3. They actively formulate answers







Formative assessment «Verbal praise» - the level of activity, completeness and correctness of responses








Situation cards, whiteboard, presen

tation


Middle of the lesson (25 min.)

  1. Explanation of new conditional sentence structures (type II)

  2. Demonstration of examples

  3. Group work: discussing and drafting their situations and solutions using «What would you do if...?»

  4. Physical training with movements and phrases on the topic (for example, «If I were you, I would...» with gestures)





  1. They listen to explanations

  2. They discuss in groups, make up their suggestions and situations.

  3. Perform physical training

Formative assessment «Mutual assessment» - activity in groups

Formative evaluation of the «Star» - the correctness of the construction of sentencesShape13






Presenta

tion, sample cards, handouts


End of the lesson (10 min.)





  1. Role-playing game: staging your situations and decisions in pairs

  2. Discussion, what new things have you learned, how did you feel in the role

  3. Summing up, feedback, reflection «2 stars, 1 wish»

  4. Homework: come up with and write down 3 situations with conditional sentences







  1. Participate in dramatizations

  2. Share their impressions and answer questions

  3. Рarticipate in reflection

  4. They are listening to the results

Formative assessment of «Signal cards» - the level of speech activity, creativity, accuracy of using the construction

Reflection «2 stars, 1 wish»










Situation cards, handouts, whiteboard, reflection cards


Part IV

Designing and exploring

Lesson № 28


Topic of the lesson

Repeat through the game: Bingo, Lotto

Objectives of the lesson

1. Repeat and consolidate vocabulary and grammatical constructions through game methods

2. Develop students' memory, attention and concentration

3. Increase motivation to actively use English

Expected result

1. Students confidently use repeated words and grammatical forms in oral speech

2. Improves the ability to concentrate and perceive information in a playful way

3. There is a growing interest in learning a language through gaming technology

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting the lesson goal

  2. Updating knowledge: questions about vocabulary and grammar used in the game

  3. Introduction of Bingo and Lotto game rules

  4. Update game «Name a word on the topic"



  1. Answer questions, recall vocabulary and grammatical constructions

  2. They listen and ask questions about the rules of the games

Formative assessment of the «Ladder of success» - the level of activity and the correctness of the answers





Vocabulary cards, presenta

tion, whiteboard


Middle of the lesson (25 min.)

  1. Organization and holding of Bingo and Lotto games

  2. Explanation and assistance in case of difficulties

  3. Physical training with elements of memorizing words (for example, movements with the pronunciation of words)




  1. Play Bingo and Lotto in groups or pairs

  2. Actively participate, monitor the progress of the game

  3. Perform physical training

Formative assessment «Self-assessment», «Verbal praise» - attentiveness, correctness of recognition of words and constructions







Bingo and Lotto game cards, handouts


End of the lesson (10 min.)










  1. Discussion of the results of the games, exchange of impressions

  2. Reinforcement task: make sentences with vocabulary from the game

  3. Reflection on «SMS»

  4. Final summary, feedback










  1. Share their impressions, make and voice suggestions

  2. Participate in the discussion

  3. participate in reflection

Formative assessment «Traffic Light»- the correctness of the use of vocabulary and grammar

Formative evaluation of «Flower» - a creative approach

Reflection on «SMS»












Suggestion cards, whiteboard, reflection cards


Part IV

Designing and exploring

Lesson № 29


Topic of the lesson

Card reading training

Objectives of the lesson

1. Develop the skills of fluent reading and understanding of the semantic content of texts in English

2. Increase interest in reading through gaming technology

3. Improve communication skills in the process of discussing what you have read

Expected result

1. Students will be able to quickly read and understand texts of different difficulty levels Increase confidence in using English for reading and discussion

2. Develop critical thinking and teamwork skills

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greeting, setting lesson goals

  2. Updating knowledge: questions on the topic of reading, discussion of the experience of reading in English

  3. An Association game with cards (words and pictures) to engage

  4. Discussion of the objectives of the reading training





  1. Answer questions, share experiences

  2. Participate in the Association game


Formative assessment «Self-assessment», «Applause» - activity and involvement in the discussion




Flashcards with images and words, presenta

tion


Middle of the lesson (25 min.)

  1. Explanation of new techniques for fluent reading and understanding of the text

  2. Distribution of cards with texts of different difficulty levels

  3. Organization of work in groups: reading, discussion of the content and answering questions about the text

  4. Physical training with elements of breathing exercises and relaxation to improve concentration







  1. Read texts from cards in groups

  2. Discuss the meaning and answer questions

  3. Perform physical training


Formative assessment «Mutual assessment» - understanding of the text, active participation in the discussion Formative assessment «Verbal praise»








Cards with texts of different levels, questions for discussion


End of the lesson (10 min.)







  1. Organization of the game «Find a mistake» or «Add a sentence» based on the texts you read

  2. Final consolidation: compilation of short retellings or reviews of what you have read

  3. Summing up, «Finish the sentence» reflection, feedback









  1. Participate in the game

  2. Make up retellings and share their impressions

  3. Answer the questions of reflection

Formative evaluation of «Geometric shapes», «Smiley face» - accuracy of retelling, creative approach Shape14 «Finish the sentence» reflection








Playing cards, writing sheets, blackboard, reflection cards


Part IV

Designing and exploring

Lesson № 30


Topic of the lesson

«My School Life» рroject

Objectives of the lesson

1. Develop the skills of planning and presentation of information in English

2. Consolidate vocabulary and grammatical structures on the topic of «School life»

3. Improve communication skills through group work and speaking engagements

Expected result

1. Students will be able to create and submit a project about their school life

2. Increase confidence in speaking and using English in real-world situations

3. Develop the skills to work in a group and plan presentations

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)



  1. Greeting, setting lesson goals

  2. Introduction to the topic: questions about school life (What do you do at school? Favorite subjects?)

  3. Brainstorm game: students name words and phrases related to the topic «Schoo»

  4. Using pictures for visualization






  1. Answer questions

  2. Participate in brainstorming, name words and expressions

  3. Record keywords

Formative assessment «Signal cards» - activity and quality of offers

Formative assessment «Verbal praise» - involvement in the discussion







Vocabulary cards on the topic, interactive whiteboard, pictures


Middle of the lesson (25 min.)

  1. Explanation of the project structure: creating a presentation or poster about school life

  2. Demonstration of an example

  3. Organization of work in groups: planning and creating a project using vocabulary and grammar

  4. Physical training with elements of breathing exercises on the theme of «School day»






  1. Work in groups, plan and create a presentation/poster

  2. Use educational materials to support speech

  3. Perform physical training

Formative assessment «Mutual assessment» is the quality of work in a group

Formative assessment of «Talking drawings» - the use of vocabulary and grammar






Paper, markers, tablets or computers, presentation templates


End of the lesson (10 min.)



  1. Presentation of projects in groups (verbally and visually)

  2. Discussion and feedback: what did you learn, what did you like

  3. The game «What happened?»: presentation questions to consolidate vocabulary and grammar

  4. - Lesson results, reflection «Mood Flower»





  1. Present their projects

  2. Answer questions and participate in the discussion

  3. Share their impressions and draw conclusions,

  4. Рarticipate in reflection

Formative assessment «Smiley review» - students draw a smiley face + a short review- assessment of the presentation, activity in discussion and consolidationReflection «Mood Flower»








Student projects, blackboard, handouts, reflection cards


Part V

Reflection and summing up

Lesson № 31


Topic of the lesson

Protection of mini-projects

Objectives of the lesson

1. Developing the skills of public speaking and presenting their projects in English

2. Developing the ability to listen and give constructive feedback

3. Summarizing and reflecting on the work done

Expected result

1. Students confidently present their mini-projects in English

2. Master public speaking and communication skills

3. Develop the ability to receive and give feedback constructively

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Greetings, tune in to the lesson

  2. Discussion of project protection goals: why it is important to be able to present your work

  3. Updating knowledge: questions and discussion (What do you want to show in your project? How will you present it?)

  4. Think-Pair-Share game: couples discuss what they want to tell about the project






  1. Answer questions

  2. They discuss their ideas for the project presentation in pairs

Formative assessment «Applause» - active in the discussion, understanding the objectives of the presentation








Question cards, interactive whiteboard


Middle of the lesson (25 min.)

  1. Organization of project protection in turn

  2. Help and support in formulations, correction of errors

  3. Physical training with elements of breathing exercises to relieve tension

  1. Present their mini-projects (My Favorite Things, My Room, My School Life)

  2. Answer questions from classmates and teachers

Качество выступления (четкость, грамматика, лексика), уверенность, умение слушать



Student projects, presen

tation equipment


End of the lesson (10 min.)

  1. Joint discussion and evaluation of projects: the teacher and classmates give feedback (what they liked, what can be improved)

  2. Feedback Bingo game: mark the positive moments and wishes in the cards

  3. Lesson results, reflection on the «Chest of Knowledge»


  1. Participate in the evaluation of projects

  2. Fill out Feedback Bingo cards

  3. Share their impressions, draw conclusions

  4. Рarticipate in reflection

Feedback on content and presentation, formative assessment «Self-assessment», formative assessment «Mutual assessment»

Reflection on the «Chest of Knowledge»







Feedback cards, flipchart, markers, reflection cards


Part V

Reflection and summing up

Lesson № 32


Topic of the lesson

Course reflection: my steps and achievements

Objectives of the lesson

1. Develop students' self-reflection and critical thinking skills

2. Analyze personal success and learning difficulties

3. Make plans for further development and training

Expected result

1. Students are aware of their achievements and areas for improvement

2. They learn to independently assess their progress and set learning goals.

3. Motivation for further learning increases through game methods and discussions

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)



  1. Greeting, explanation of the goals of reflection

  2. Updating tasks: the questions «What have I learned? What was difficult?»

  3. The game «My learning path»: creating a map of achievements (verbally or on the board)




  1. Answer questions

  2. Discuss their successes and difficulties with a partner

  3. Visualize the learning path

Formative assessment «Verbal praise», formative assessment «Star» - the level of engagement, completeness of responses, activityShape15





Question cards, whiteboard, markers


Middle of the lesson (25 min.)


  1. Distribution of self-assessment cards and future plans

  2. Explanation of tasks and evaluation criteria

  3. Organization of work in pairs and groups

  4. Physical exercise to relieve tension




  1. Fill out self-assessment cards: what turned out well, what needs to be improved

  2. Discuss plans in groups

Formative assessment «Geometric shapes» - the quality of self-assessment, the ability to formulate goals






Self-assessment cards, plan sheets, pens


End of the lesson (10 min.)



  1. Playing the game «What am I taking with me?» - everyone names three important skills or discoveries

  2. Final discussion, summing up

  3. Reflection «Apple»



  1. Participate in the game and discussion

  2. Share their plans for the future

  3. Record or voice personal conclusions

  4. Рarticipate in reflection

Formative assessment «Applause» - activity in the discussion

Reflection «Apple»



Game cards, flipchart, audio recordings (optional), reflection cards


Part V

Reflection and summing up

Lesson № 33


Topic of the lesson

Final lesson: «English Festival»

Objectives of the lesson

1. Summarize the course results in a playful and creative way

2.Consolidate the acquired knowledge and skills through a variety of game activities

3. Increase motivation to further study English

Expected result

1. Students are active and interested in game contests

2. Develop the skills of oral speech, creativity and teamwork

3. Form a positive attitude towards language learning and reflect on their own progress

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes

(10 min.)

  1. Greeting, creating a festive atmosphere

  2. An introduction to the theme of the festival, an explanation of the goals and format

  3. Games and questions for updating: quiz «What do you remember?»

  4. Techniques: brainstorming, active survey




  1. Answer the quiz questions

  2. Share their impressions and knowledge on the topic of English

  3. They are included in the game warm-up

Formative assessment «Verbal praise» - activity, attitude to the lesson

Formative assessment «Assessment window» - completeness of responses







Quiz questions, presenta

tion, flashcards, music


Middle of the lesson (25 min.)



  1. Organization of group work: preparation of theatrical skits, songs, contests

  2. Brief introduction to the new task elements (if any)

  3. Conducting a physical training session with a song or movement on the theme of the festival




  1. They work in groups on contests, skits and songs

  2. Try new tasks and exercises

  3. Perform physical training actively

Formative evaluation of «Star» - creativityShape16

Formative assessment «Mutual assessment» - participation in group work, communication skills




Props for skits, musical accompaniment, task cards


End of the lesson

(10 min.)








  1. Conducting competitive performances, quizzes, theatrical skits and songs

  2. Summing up the results of the festival: discussion, reflection on the «Tree of Success»

  3. Games for consolidation: team games, exchange of impressions







  1. Perform in front of the class, participate in competitions

  2. They actively play the final games

  3. Рarticipate in reflection

Formative assessment «Ladder of Success» - assessment of performances according to criteria

Formative assessment «Signal cards» - engagement, emotional responsiveness Reflection on the «Tree of Success»









Awards, certificates, props, music, task cards, reflection cards


Part V

Reflection and summing up

Lesson № 34


Topic of the lesson

The final game «English quest: a journey through the course»

Objectives of the lesson

1. Summarize the studied material in the form of an exciting quest

2. Consolidate the skills and knowledge acquired during the course through game tasks

3. Develop teamwork, logical thinking and speech skills in English

Expected result

1. Students are active and interested in completing the quest

2. Increase confidence in using English in different situations

3. Develop cooperation and critical thinking skills

Lesson period

Teacher activity

Student Activity

Assessment

Resources

Start of classes (10 min.)

  1. Organization of classes into teams (3-4 people)

  2. Explanation of the quest rules and objectives

  3. Motivational conversation



  1. Form teams

  2. Active listening

  3. Questions about the rules

Formative assessment «Verbal praise» - observation of attention and understanding of the rules


Timer, nameplates with team names


Middle of the lesson (25 min.)








  1. Conducting a quest: organizing transitions through stations

  2. Task completion control

  3. Assistance in case of difficulties








  1. There are stations with tasks:

  2. puzzles, mini-quizzes, dialogues, puzzles, translations

  3. Jointly discuss solutions

Formative evaluation of «Geometric shapes» - assessment of the correctness of answers

Formative assessment «Verbal praise» - assessment of engagement

Formative assessment «Mutual assessment» is an assessment of teamwork








Task cards, score chips, tablets or a scoring board


End of the lesson (10 min.)

  1. Discussion of the results

  2. Summing up the results and announcing the winners

  3. Feedback and motivation for further education

  4. Thumb reflection

  1. Analyze their successes and difficulties

  2. Congratulations to the teams

  3. Рarticipate in reflection

Self-assessment, verbal feedback «Thumb» reflection


Awards (stickers, certificates), summary board, reflection cards







Интернет көздерінің тізімі


https://multiurok.ru/files/ag-ylshyn-tili-sabag-ynda-oiyn-tiekhnologhiialary-.html «Ағылшын тілі сабағында ойын технологиялары негізінде оқушылардың оқу - танымдық іс- әрекетін белсендіру».

https://stud.kz/referat/show/72130 Ағылшын тілі сабағында ойын технологиясы негізінде оқушылардың оқу-танымдық іс-әрекетін белсендіру

https://infolesson.kz/ailshin-tili-sabainda-oyin-tehnologiyasin-oldanu-1831638.html Ағылшын тілі сабағында ойын технологиясын қолдану

https://translated.turbopages.org/proxy_u/ru-kk.ru.74af2ff7-684af4f6-668d43ad-74722d776562/https/infourok.ru/razvitie-poznavatelnogo-interesa-u-obuchayushihsya-na-urokah-anglijskogo-yazyka-posredstvom-primeneniya-igrovyh-tehnologij-6289815.html Ойын технологияларын қолдану арқылы ағылшын тілі сабағында оқушылардың танымдық қызығушылығын дамыту.

https://martebe.kz/a-ylshyn-tili-saba-ynda-ojyn-jelementterin-tiimdi-pajdalanu/ Ағылшын тілі сабағында ойын элементтерін тиімді пайдалану

https://ustaz.kz/materials/word/agylsyn_tili_sabagynda_oiyn_tehnologiyasy_arqyly_oqysylardyng_belsendiligin_arttyry-91837.html Ағылшын тілі сабағында ойын технологиясы арқылы оқушылардың белсенділігін арттыру



























Рецензия

на авторскую программу

Автор: Әбілжан Гүлбану, учитель английского языка

Тема: «Обучение чтению: развитие познавательной инициативы через игровые технологии на уроках английского языка»

1. Актуальность работы (методическое пособие). Актуальность данной работы обусловлена необходимостью повышения интереса учащихся к чтению на английском языке и развития их познавательной инициативы. Использование игровых технологий делает процесс обучения более увлекательным и мотивирующим, способствует активному включению учеников в работу с текстом и формированию устойчивого интереса к изучению языка. Это соответствует современным образовательным требованиям и способствует развитию ключевых компетенций учащихся.

2. Научно-методический уровень работы: модификационный, комбинаторный, радикальный. Научно-методический уровень работы — комбинаторный, так как в исследовании интегрируются различные методические подходы: обучение чтению, игровые технологии и приёмы развития познавательной инициативы. Их сочетание позволяет создать эффективную педагогическую модель, направленную на повышение мотивации и активности учащихся на уроках английского языка.

3. Степень новизны работы, наличие или отсутствие аналогов в системе образования (города (района), области, республики, за рубежом): Степень новизны работы заключается в практико-ориентированном подходе к интеграции игровых технологий в процесс обучения чтению на английском языке с целью развития познавательной инициативы учащихся. Предложенная методическая система отличается гибкостью и доступностью внедрения в условиях общеобразовательной школы. На уровне района и области аналогичные разработки представлены ограниченно и, как правило, не направлены конкретно на развитие познавательной инициативы через чтение. В зарубежной практике игровые подходы широко применяются, однако адаптированные к отечественной системе образования методики подобного рода встречаются редко, что подчёркивает практическую значимость и относительную новизну представленного опыта.

4. Научно-методическое обеспечение содержания работы. Научно-методическое обеспечение содержания работы основано на современных подходах к обучению иностранным языкам, а также на методических принципах развития познавательной активности и применения игровых технологий в образовательном процессе. В работе учитываются требования современных образовательных стандартов, а также реализуются идеи деятельностного и личностно-ориентированного подходов. Методические материалы и приёмы адаптированы к условиям общеобразовательной школы и направлены на повышение эффективности обучения чтению на английском языке.

5. Оценка внутреннего единства и характеристика методологической основы работы (логичность, взаимосвязь результатов с общей стратегией организации образования). Работа отличается внутренним единством и логичностью построения: цели, задачи, содержание и методы находятся во взаимной связи и направлены на решение общей педагогической проблемы - развитие познавательной инициативы учащихся через обучение чтению с использованием игровых технологий. Методологическая основа работы согласуется с современной стратегией образования, ориентированной на личностное развитие, формирование метапредметных умений и активное включение учащихся в учебный процесс.

6. Степень обоснованности и достоверности каждого результата, научного положения, выводов и заключений в работы. Результаты, представленные в работе, отличаются высокой степенью обоснованности и достоверности. Все научные положения и выводы подтверждены анализом педагогической литературы, соответствуют целям и задачам исследования, а также подкреплены результатами практической апробации. Применённые методы исследования адекватны поставленным задачам, а полученные данные логично вытекают из проведённой работы и находятся в соответствии с актуальными требованиями образовательной практики.

7. Практическая значимость работы. Работа обладает высокой практической значимостью, так как предложенные методы и приёмы могут быть непосредственно применены в учебном процессе на уроках английского языка. Разработанные игровые технологии способствуют повышению интереса учащихся к чтению, развитию познавательной инициативы и активному участию в учебной деятельности. Материалы работы могут быть использованы учителями, методистами и педагогами дополнительного образования для повышения эффективности преподавания иностранного языка в начальной и основной школе.

8. Формы и способы представления промежуточных и итоговых результатов работы: выступления на заседании методического объдения, участие в обучающем семинаре, публикации в научно-методических журналах, участие в вебинарах и научно-практических конференциях.

9. Соответствие требованиям к оформлению. Недостатки и замечания по содержанию работы: Работа в целом соответствует требованиям к оформлению: структура логичная, разделы четко выделены, использованы ссылки на нормативные документы и научные источники. Текст оформлен согласно установленным стандартам, присутствуют таблицы и схемы для наглядности.

10. Выводы и рекомендации по использованию работы: Программа направлена на формирование у школьников активной позиции в процессе обучения, развивает умение самостоятельно искать информацию, делать выводы и участвовать в учебном взаимодействии. Использование игровых технологий в процессе обучения чтению на английском языке способствует повышению учебной мотивации учащихся. Интерактивные методы вовлекают обучающихся, делают процесс познания интересным и доступным. Внедрение игровых элементов показало положительную динамику в уровне понимания прочитанного, расширении словарного запаса и формировании навыков смыслового чтения. Программа учитывает разные уровни подготовки учащихся и позволяет адаптировать задания в соответствии с индивидуальными особенностями и интересами обучающихся. Интеграция игровых форматов в процесс обучения чтению способствует формированию устойчивого интереса к английскому языку как средству общения и познания мира.

Рекомендации по использованию:

  • Внедрять программу в образовательный процесс начальной школы для формирования устойчивых навыков чтения на английском языке и развития познавательной инициативы.

  • Использовать предлагаемые игровые методики и технологии как основу для создания увлекательной и продуктивной учебной среды.

  • Адаптировать задания и формы работы с учетом индивидуальных особенностей учащихся и уровня их языковой подготовки.

  • Применять элементы программы в рамках внеурочной деятельности и кружков по английскому языку для расширения языковой практики учащихся.


Рецензент:

Педагог – мастер, заместитель директора I КК , педагог – тренер, сертифицированный учитель I продвинутого уровня ГКУ «Общая средняя школа имени М.Горького», г. Шардара, Туркестанская область. Победитель Республиканского конкурса «Лучший педагог 2017», обладатель Государственной награды «Ы.Алтынсарина, 2024 год», сертификата «Повышение компетенции экспертов по научно-педагогической экспертизе учебников и учебно-методических комплексов», № 23351, 2023 год

Карюгина Марина Леонидовна, 26.05.2025 год












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