"Play, like work, the activity
of an adult, is of great importance in the life of a child. If a
child is bloody in the game, then in childhood he will be the same
person." A. S. Makarenko
The unity of pedagogically
effective righteous people with great hope for the normalization of
gaming, intellectual, savvy, resourceful, ambitious, inquisitive,
mental, ideological qualities, a large amount of knowledge, as well
as other multifaceted qualities. English is the language
representing the Kazakh country to the world, reaching the world
stage. For this reason, English is of great importance. In teaching
English, game types increase the student's desire to speak the
language. The use of game elements in teaching English can increase
the student's interest in a foreign language and contribute to a
better understanding of a new topic. Children with a gaming back
can safely communicate in English and quickly learn English without
feeling that students get tired while playing. If the teacher plays
the game only to entertain and relax the children, it does not
appear positively. The game sign is the result only when the goal
is played in one formation. Games develop a child's wit,
observation, attentiveness, and a sense of freedom. There are many
types of games. Including: lesson games, collecting games,
refreshing games, games with didactic goals, word games, logical
thoughts and much more. Psychologically, the giant primary and
middle level has school activity and is very mobile. These are
children who keep themselves free, attend classes with great
interest, see around them and like to portray themselves. In order
to fulfill the goal of increasing the student's jealousy, it is
necessary to depict the self-reflection of the game, make up a
task. The theme of "roll games" develops Dagestan speech. The game
is a universal form of didactic communication of students. He
argues that the best form of education is a new discovery, the age
limit of involvement in the past is not limited, it allows players
to feel like subjects of the educational process. The teacher must
play in the English lesson. Considering the age and specifics of
the psychology of younger schoolchildren, it was found that this
businessman is effective. The origin of the English language can be
traced to a mixture of linguistic (phonetic, lexical, grammatical),
role-playing and dynamic types of educational games. Language games
are designed to form sound dugdales, lexical and grammatical
dugdales, and the use of linguistic
phenomena.
Phonetic
games:
- games and collections
designed to develop phonemic hearing (correct pronunciation of
English is necessary for proper
perception);
- voicing (the most important
part of phonetics for students is the unity of each complex
section);
- play activities aimed at
forming the speech of the Durysian intonation, allows you to
differentiate the Qatari form of work, justice and profession with
a generalization of the work of the succession of students. A
communicative tool is the use of role–playing games in diary
situations when solving a communicative mindset with a special set
of speech means -vocabulary and grammatical material. The main goal
of the game during the lesson is to fly with the game in education.
The active participation of the child in the game indicates his
dynamism and activity. The game is not a loot, although one simple
phenomenon is action. The game develops:
- winter
thought;
-independent
work;
- vocabulary and language
development;
- Zane; - increases
observation;
- teaches
reciprocity;
- instills discipline,
discipline in the game;
-increases trust in each
other;
- increases interest in
classes.
Didactic games have a great
contribution to the development of perception: the transfer of a
student to a lesson, the ability to speak and write verbally, the
ability to work independently with envy of the body. To teach to
comprehend, make plans, study a topic by looking at a particular
picture, make sentences, look at a particular picture, sing your
thoughts, interesting activities with the help of a teacher to play
didactic games. Children learned to take the game for a spin. Thus,
the student can breathe knowledge, broaden his horizons, and
increase interest in acquiring knowledge. Through the game, the
child gets a lot of details, forms psychological specifics. A large
number of games organized in accordance with the age
characteristics of Balan, the objectives of the lesson. A special
place in English lessons is occupied by Justicialist students who
actively participate in classes, are passionate about oral speech,
and increase their desire and passion for learning English. These
problems can be solved with the help of an educational game.
However, is it possible to use the game action for bloody purposes?
Kanai dengeide? At what point in the class? Where did it work best?
This is a word that worries every Surak teacher. The game should be
used for thousands of purposes: mastering the alphabet and
vocabulary, learning to communicate, memorizing language materials,
developing certain language knowledge, developing the necessary
psyche and perception, education. Also in the game, you can easily
master the winning game, and the game, and the game, and the game,
and the game, and the game, and the game, and the game, and the
game, and the game, and the game, and the game. In English,
riddles, crosswords, lotto, linguistic games, arrange furniture in
the room, go shopping, talk on the phone, etc. are also played in
Turin. Types of game: lexical, spelling, didactic and grammatical,
role-playing. So, Qatar, there will be special games that will
teach you how to speak and write in English. The game can be used
every time in the lesson. For example, the phonetic rhyme would be
aluga. In the form of competitions (who remembers poetry?),
students do not notice how they memorize poetry. Games used in
English lessons: "Let's draw a Rainbow!" games. Purpose: to teach
color. The necessary tools for the game: colored crayons, a drawing
with a rainbow. The course of the game: first, the teacher draws a
rainbow. Students put 7 pencils over the desk. Teacher: This is a
rainbow. I can see red colour (shows a picture, pick up a kidsar
Soleil colored pencil), orange colour, yellow colour, green colour,
blue colour, dark blue colour, violet colour. The rainbow is
colourful. It’s beautiful. Let’s draw a rainbow! The teacher then
gives his children time to recall the colors of the rainbow with
their sequence, and then removes the image from the blackboard.
After our children drew a rainbow, the teacher drew a picture.
Children compare their drawings. According to the drawings,
compared to kayin, the teacher shows a rainbow. What colour is it?
The children reciprocate. The didactic game "black piece". The
students live in Schonberg. Units throw the ball when a student
mentions one member and reads it for two. He catches the ball,
repeats two words in front of him and says his word, forcing the
ball to read on. All of Alda's words are repeated behind her back
and speak for themselves. "Ball game" - children should polish each
other and quickly pronounce the name of the object or color, yagni.
There are several subjects on the table in the "question" game,
students must ask questions for each subject. "Find an object" in
the game, the teacher covers some object with a newspaper, the
pictures of sheep students should say that this is not the case,
"make up a word" - call a name by looking at the picture, and the
Wasp unit of the word should make up a Word, and in the game "smoke
does not know" the word or number in the beat is not readable for
example: the teacher shows 20 digits, and the smoke does not know
it when twelve says, the snail licks No, it's twenty should get an
answer, "smoke Red smoke card" in the game What color is it?"balar
it's red is called jauap bered. The Bingo game. Each student
chooses one sentence and also works. The teacher places a flash
card with the image of the read words in a transparent DMZ bag. The
children take turns taking out 1 card each, and the bees pronounce
the word. But it doesn't show. Students who have an image depicting
the word in their hands cross it out of their line. "Bingo!" he
shouts. Check with the teacher that the fool is done. All the words
of the huntsman are named after the fact that the Nightingale boy
becomes invincible, but without playing activities it is not worth
remembering the vocabulary of the English language and requires
great mental effort. The game included in the learning process
should be exciting, winning and lively in one form of learning in
English lessons. The game wins when it is necessary to take into
account the best in learning. Depending on the purpose, task, and
conditions set by the student in the lesson, the game must be
changed. The game will help to make any educational material
fascinating and exciting, entertain the student, please him with
his work and win knowledge. During the lesson, a system of tasks
was developed, organized and organized.
Literature:
1. Foreign language at school.
Republican Journal of Justice. № 6.2011
2. foreign language at school.
Republican Journal of Justice. № 6.2012
3. The school of Kazakhstan.
No.1..2004. scientific and pedagogical
journal.